Why is “Suicide Squad” a flop on Steam? The shocking figures – Next Stage

The world of video games is a theater of competition not only between players but also between the titles themselves. In a surprising revelation, Batman Arkham Knightreleased in 2015, recently surpassed Suicide Squad: Kill The Justice League in terms of active players on Steam. This development deserves particular attention to understand the dynamics that influence the popularity of games on this platform.

An unexpected comparison: Batman finds his second wind

Batman Arkham Knight, developed by Rocksteady Studios, continues to captivate gamers, nine years after its initial release. According to recent data, this title has gathered 2,654 active players, surpassing its thematic successor, Suicide Squad: Kill The Justice League, which has 2,422 players. This friendly competition between two games from the same developer reveals the enduring power of the Arkham universe.

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It is notable that Suicide Squad, despite its multiple delays and long-awaited launch, has failed to maintain a higher number of active players than Arkham Knight. This highlights a player preference for the unique gameplay experiences offered by Arkham Knight, despite the introduction of live service gameplay elements in Suicide Squad.

Players’ response: between criticism and expectations

The reception of both games by the Steam community adds a layer of analysis to this comparison. With 3,500 reviews on Steam, Suicide Squad shows significant interest from the community, even surpassing the number of active players. This contrasting enthusiasm reveals a complexity in the way players perceive this new title compared to its predecessor Arkham Knight.

On the other hand, although Suicide Squad took a game-as-a-service approach with seasonal updates and free downloadable content, reviews were mixed. This approach, which contrasts with the more traditional gameplay ofArkham Knightgarnered varied reactions, reflecting the challenge of adapting to the expectations of modern gamers while remaining true to the essence of what made the Batman franchise successful.

Evolution versus tradition: the future of game franchises

The Arkham Knight experience, centered on an immersive single-player campaign, contrasting with Suicide Squad's continuous service model, raises questions about the future of video game franchises. As games like Suicide Squad seek to extend lifespan through additional content and seasonal events, it's clear that Arkham Knight's loyal fan base values ​​narrative depth and traditional gameplay.

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Suicide Squad's situation in relation to Arkham Knight also highlights the potential impact of development choices on the longevity of game franchises. While Suicide Squad plans to launch several seasons of additional content to keep players engaged, the comparison to Marvel's Avengersanother service game that saw its support end after less than three years, suggests that long-term success is not guaranteed by this strategy alone.

Ultimately, this comparison between Batman Arkham Knight and Suicide Squad: Kill The Justice League offers a fascinating insight into the evolving video game market and player preferences. As service games continue to grow in popularity, they face the challenge of satisfying and retaining a community of players with diverse expectations, a challenge that the more traditional model of games like Arkham Knight appears to have successfully met.

GameNumber of active playersRelease year
Batman Arkham Knight2,6542015
Suicide Squad: Kill The Justice League2,4222023

Looking to the future, it will be interesting to see how developers continue to balance innovation with the traditional elements that have made their franchises successful. The interplay between nostalgia and novelty, as exemplified by the current situation between Batman Arkham Knight and Suicide Squad, will play a key role in defining the next generation of gaming success.

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