South Korea unveils five-year plan to boost game industry, focusing on improving console game competitiveness

Gamingdeputy reported on May 7 that the South Korean Ministry of Culture, Sports and Tourism recently announced a comprehensive plan for the revitalization of the game industry from 2024 to 2028, aiming to inject new impetus into the Korean game industry, which has stagnated in recent years, and achieve another take-off.

Specifically, the program is divided into the following parts:

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1. Enrich game types and enhance international competitiveness

console games

The Korean game industry mainly focuses on mobile and online games. In comparison, console games are less competitive, accounting for only 1.5% of the global game market. However, in recent years, “Pinocchio Lies” and “Diver Dave” have also emerged. Influential works such as “Star Blade”.

In this contextThis plan places the development of console games in an important position.

The Korean government plans to build a support system in line with the characteristics of console games, cooperate with console platform companies such as Nintendo, Sony, and Microsoft to explore potential games in Korea and provide systematic promotion support for them.

indie games

In addition, the plan also mentions efforts to cultivate independent games, and plans to establish connections between willing companies and independent game developers through the “symbiotic cooperative entrepreneurial support” model.Create a stable environment for start-ups in the gaming industry;

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At the same time, the Korean government will cooperate with domestic universities toTransform students’ excellent game planning projects into actual game works.

global cooperation

Regarding overseas markets, South Korea’s Ministry of Culture, Sports and Tourism stated that it will strengthen the influence of Korean games around the world. Planned measures include:

  • Build 3 and 5 overseas content centers in North America and Europe respectively, targeting the traditional Western console game market;

  • Deepen exchanges with relevant Chinese government departments to make it easier for Korean games to pass review;

  • Support Arabic translation, increase Middle East server speed, and expand presence in the Middle East market.

2. Innovate game industry management practices and protect user rights and interests

The Ministry of Culture, Sports and Tourism of South Korea believes that the current regulation of the gaming industry in South Korea does not take into account environmental changes and weakens the overall competitiveness. Therefore, it will improve the business environment of the gaming industry through innovative regulations.

In the future, the Korean game rating system will not be directly responsible by the government but will be handed over to private organizations..

South Korea will establish a comprehensive “Game User Rights Protection Center” in the government to provide legal consultation, litigation support and other relief services for in-game losses.

Regarding the issue of secretly changing game probabilities, the burden of proof will shift from users to game companies in the future.If it is determined that the change in probability was intentional, punitive damages rules will apply;

South Korea will also form a special team for game probability information disclosure composed of multiple parties to conduct regular inspections of game probability disclosure.

3. Further develop the e-sports industry and cultivate professional gaming talents

eSports

South Korea is a world-renowned e-sports power, and its e-sports industry has considerable influence around the world. This plan also includes opinions on the sustainable development of this industry.

South Korea willImprove e-sports echelon construction and expand the participation basein addition to the traditional professional team model, local secondary teams will also be established; at the same time, support for student e-sports teams will be strengthened, and e-sports activities will be carried out at the middle school level.

South Korea plans to build 5 permanent e-sports venues in the country by 2025 to shape an industrial regional center;

South Korea will also build an e-sports “Larchiveum” (Gamingdeputy Note: a newly coined word combining Library, Archives, and Museum), which will integrate the functions of libraries, archives, and museums, organize and collect e-sports materials and display them.

Cultivate talents

Korea planIncrease opportunities for game industry talents to be exposed to world trendsstrengthen cooperation with world-class game companies and educational institutions, and provide excellent start-up projects with opportunities to participate in international mainstream game exhibitions such as the GDC “Independent Game Festival”.

In addition, the Korean government will also cooperate with local educational institutions to provide programming and other game-related learning projects to improve young people’s gaming literacy, help them establish healthy gaming habits, and prevent them from becoming addicted to games.

South Korea will also conduct further clinical trials on game therapy so that this digital therapy can be used in medical practice.

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