Nintendo SWITCH 2: Zelda and Matrix demo in 4K / 60 fps, ray tracing, DLSS 3.5… Update on rumors concerning the new Nintendo console – Rumor

And it goes on and on. This is just the beginning, okay, okay. Speculation continues around the Nintendo SWITCH 2 in the wake of rumors claiming that Nintendo would have taken advantage of Gamescom to present demos of its next console to some developers (see here). You know the saying: a lie repeated 1000 times remains a lie, but it must be recognized that the profusion of different sources, more or less serious, concerning this alleged presentation tends to give it credence. And then, Nintendo must start promoting his console to professionals if he plans to release it next year with two or three games…

Although this remains, it must be emphasized, only a rumor, another specialist in leaks of all kinds (and we are not talking about our GG who knows about plumbing) has entered the dance: NateTheHate, . Furthermore, the site Digital Foundry compared its own sources with the various revelations published everywhere in order to give its opinion. find below a summary of the latest rumors and extrapolations on the Nintendo SWITCH 2 that we will not fail to confront with reality when the new console of Nintendo will come out (yes, because, it’s a scoop, it will come out… One day).

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We begin with the statements of NateTheHate (repeated on Reddit). Like the others, he reports that two demos were presented and gives the following details:

  • The demo The Legend of Zelda Breath of The Wild would have presented the game in 4k and 60fps with almost no loading time (compared to those of the Switch game which can take 30 seconds sometimes)
  • The Matrix demo would have displayed an appearance close to what is done on the latest generation console with even ray tracing, supposedly “better” (knowing that it was a demo running on a PC kit and not a demo on the console itself – we remember the famous real-time demo of the “Japanese garden” of the Wii U..
  • The DLSS used was undoubtedly DLSS 3.5, but, a priori, without all the features of the PC version.
  • Backwards compatibility with nintendo-switch current would still be unclear
  • The date of March 2024 would have been discussed but this could as well be the date of the console’s reveal as that of its release

We continue with site Digital Foundry who also (there is no reason) made his comments. Site specialists confirm published by Eurogamer And VGC (see here), specifying that on the other hand the numerous details which have been published by other sources remain “second hand” information and that in any case, as often, there will be a gap between the power of the hardware shown in the demo and the console in herself when she comes out. According to his own sources, Digital Foundry speculates and thinks that:

  • There Nintendo SWITCH 2 will embark the Nvidia T239 SoC
  • The T239 is capable of managing DLSS 3.5 functionality
  • Furthermore, ray tracing is better at NVIDIA (compared to AMD)
  • The demo The Legend of Zelda Breath of The Wild worked well in 4K/60 fps with DLSS
  • Digital Foundry thinks that NVIDIA and Epic Games have an interest in theUnreal Engine 5 be scalable for Nintendo SWITCH 2 which could, if the console were as successful as the current Switch, become a showcase for DLSS/ray tracing capabilities.

So, will we find its specific features in the Nintendo SWITCH 2? Only the future will tell us. In the meantime, don’t hesitate to tell us what you think about it in the comments.

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