New feature in Helldivers 2 allows players to compete against each other in deadly handicap matches

The last big update of Hellidverse 2 will push players to be even more careful during the shooting phases. In fact, bullets will now ricochet off the heaviest enemy armor.

The developers of Helldiverse 2 never stop improving the game, one of the most surprising successes of the year 2024. Well, when we say improve, it depends. Sometimes, it's mainly to annoy the community even more, which already has to endure a bitter fight against robots, survive despite extreme climatic conditions or even make difficult choices. All in a global conflict driven by a single person.

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This is how we discover, in the latest patch note released on April 29that Helldiverse 2 will make friendly fire even more lethal. Concretely, the bullets will now ricochet from “ proper way » on the heaviest enemy armor. “ Discipline in aiming and shooting is highly recommended. », Informs Arrowhead Games Studio. As a reminder, friendly fire is an element that contributes to the realism of the game.

Helldivers 2 // Source: PlayStation
Helldiverse 2. // Source: PlayStation

The developers of Helldiverse 2 are sadistic

Arrowhead is truly a sadistic studio, since it's an added liability for fans, who already have to be careful about where they shoot and land schemes (accidents quickly happen). But it must also be recognized that they give Joel, the game master, a real hard time. Recently, the players took less than 24 hours to eradicate two billion insects.

These resounding performances, which highlight the talent of a passionate community, encourage developers to imagine ways to put obstacles in their way. Enriching friendly fire by bouncing bullets off heavy armor is a great way to toughen up the experience, without making it impossible either. The goal is always to find the right balance so as not to fall into excess and frustration.

This big update of Helldiverse 2 also modifies the behavior of around twenty weapons and four stratagems. There are also adjustments to the way objectives are arranged, with optimized distances and tasks less far apart. Finally, an option has been added to disable automatic overlap when sprinting.

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