Meta-Distribution T2 SDE 24.5 Released

Held meta distribution release T2 SDE 24.5, which provides an environment for creating your own distributions, cross-compiling and keeping package versions up to date. Distributions can be created based on Linux, Minix, Hurd, OpenDarwin, Haiku and OpenBSD. Popular distributions built on the T2 system include Puppy Linux. Project are provided basic bootable iso images with a minimal graphical environment in versions with the Musl, uClibc and Glibc libraries. More than 5,000 packages are available for assembly.

The release provides support for 25 hardware architectures: Alpha, Arc, ARM(64), Avr32, HPPA(64), IA64, Loongarch64, M68k, Microblaze, MIPS(64), Nios2, OpenRISC, PowerPC(64), RISCV(64) , s390x, SPARC(64), SuperH, i486, i686, x86-64 and x32, for which 36 ISO images are generated (for some architectures, several build options are supported using Glibc, Musl or uClibc). Most architectures retain the ability to boot into environments with 512 MB of RAM.

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Among the changes in the new version:

  • Support for the IA-64 Itanium architecture has been restored.
  • Issues with X.org DDX drivers that were preventing the use of KDE 6 and GNOME 46 have been resolved.
  • Linux kernel 6.8, GCC 13, LLVM / Clang 18, GlibC 2.39, Musl 1.2.5, uClibc 1.0.47, X.org Server 21.1.12, Mesa3D, KDE 6 and GNOME 46.1 have been updated to the latest releases.
  • Improved support for cross-compilation of Rust, ADA, ObjC, Fortran and Go.
  • By default, the Pipewire media server is enabled.
  • Compression of the swap partition using zram is enabled.
  • The installer's performance has been improved, including when installing on LVM and RAID partitions.
  • Additional drivers for USB and Ethernet have been added to initrd.
  • Builds for i686 systems add support for AMD Geode LX, Transmeta Crusoe and VIA C3 processors.
  • More than 200 new packages have been added.
  • The basic package includes the GLX library libglvnd (OpenGL Vendor-Neutral Driver), which is a software dispatcher that redirects commands from a 3D application to one or another OpenGL implementation, allowing Mesa and NVIDIA drivers to coexist.

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