Fallout 4 – Nuka World: How to Access Every Possible Ending

You will also be spoiled for choice at the end in the “Nuka World” DLC for Fallout 4. There are two endings that you have to choose between: a good ending in which you eliminate all raider gangs and three variants of a bad ending , in which you help one of the three raider factions gain more power. In our guide we explain how you can unlock all endings.

Unlike the endings of Fallout 4: Far Harbor, Nuka World strongly encourages you to take the evil path and cause chaos in the wasteland as a raider leader. By the way, you don't have to worry about scaring away the factions from the main game. The only good ending in the game, however, can only be achieved via the side quest open season, where you hunt down every raider in Nuka World.

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The bad endings – Choose a raider gang

The evil ending turns out to be the more complex one in Nuka World. If you follow the main quest, you will come to the point where one of the three raider gangs is the disciple, the entrepreneur or the pack will turn against you. You then have to eliminate this raider faction to complete the story. There is no way to avoid this, but you can influence which raider gang becomes hostile.

The Nuka World song with Bottle and Cappy

Which faction you have to fight in the end depends on how much favor you have earned from the gangs over the course of the game. This is determined by your decisions in the two quests The Grand Tour and Home Sweet Home influenced.

The Grand Tour: During this quest you have to raise flags in the five theme parks of Nuka World. You can only set up the flag of one of the three gangs at a time, which then leads to enormous popularity among the respective raider gang. You notice that you can't fairly distribute the favor of three gangs with five flags.Home Sweet Home: During this quest you can choose a band of raiders who will then accompany you on quests. Your decision here also increases favor with the relevant faction, but not to as much as in the Grand Tour.

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So you mainly set the course on the Grand Tour. So give the raider gang you want to fight in the end either no theme park or just a theme park. Possible flag distributions would be, for example 2-2-1, 3-2-0 or 4-1-0. Do you decide on a distribution of 5-0-0 or 3-1-1you can still make your final decision Home Sweet Home by taking one of the two factions with you on quests.

Get unique perks of the raider gangs

After the quest Home Sweet Home The last main quest of the DLC with a name automatically starts Power play. Here you fight the one raider gang with which you have gained the least favor. At the end of the quest you will be awarded two of three perks, one from each of the two surviving raider gangs. There is no way to get all three, so you may want to base your decision on that. The perks look like this:

Disciple – Chosen Disciple: Melee kills restore 25% of AP.Entrepreneur – Ace Operator: 25% bonus damage with silenced weapons and 10% on shadow sneaking.Pack – Pack Alpha: 25% bonus damage on melee and unarmed attacks. Also +25% resistance to normal damage and energy damage.

The Disciple and Pack perks are particularly useful if you play characters who specialize in close combat. The entrepreneur perk, on the other hand, is very suitable for sneaky characters who want to go unnoticed.

Pro tip! If you leave a park to the entrepreneurs, they will give you more loot than the other two raider gangs. So if you like their perk, give them all five parks and take your other favorite raider gang with you in the Home Sweet Home quest.

The good ending: destroy all raiders!

Have you always had something against the Raider scum and don't want to collaborate with any of the gangs? No problem, you can do the side quest at any time Open season and wipe out all raider gangs to give the traders in the park control of Nuka World. You can get this quest at any time Doctor Mackenzie at Nuka Town Market.

However, you cannot secretly, quietly kill the gang leaders. If you attack one of the leaders long enough, every raider in the park immediately becomes hostile across all aisles. By the way, this includes yours too Companion Porter Gage with a! In addition, all Nuka World story quests and repeatable missions that have been running up to that point fail.

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