Fallout 4: Disappointed reactions – Is the next-gen update on the PC a failure?

Done! The long-awaited next-gen update for Fallout 4 has finally arrived! The fans are bound to be in a good mood… right? Unfortunately, things look different on the PC at the moment, because In the Steam forum, some players are rather disappointed with the patch. Some now complain about constant crashes, sometimes they can't even play for a minute before Fallout 4 crashes and you end up on the desktop. (Tip: We may have the right solution for the crash problem below!)

But the other improvements also appear to be limited. Especially the promised one Ultrawide support makes heads shake: Apparently Bethesda didn't adapt the HUD specifically for widescreen resolution, which is why the displays are stretched out ugly. Lots of mods have done a much better job of this. Users have posted the first screenshots in the forum, and we have linked two examples here:

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The update is Fallout 4 (buy now / €6.25 ) now also official verified for the Steam Deck. However, there are already initial complaints here: A user reportsthat Fallout 4 has been running a little slower on the Steam Deck since the patch than before the update. We cannot yet say whether this is true. We'll be testing Fallout 4 ourselves on the Steam Deck shortly and getting an idea of ​​the situation. And of course we will also take a closer look at the console versions!

What bugs does the next-gen update for Fallout 4 fix?

Bethesda now has a detailed overview with all improvements and content published. Here we have copied the changelog with the bug fixes for you:

Bug fixes

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  • Fixed issues preventing Japanese and Chinese-speaking users from logging into Bethesda.net (access to mods is available again).
  • Fixed a bug that prevented save data from loading correctly during the prologue.
  • Fixed a bug that could prevent the Vault 111 door from opening at the start of a new playthrough.
  • Fixed a bug that could stall the progress of the Go Home quest.
  • Fixed a bug that could cause Codsworth to end up broken on the ground after using fast travel.
  • Fixed issues with mipmaps in the DLC.
  • Fixed a bug that could cause a softlock in dialogues with Preston Garvey.
  • Fixed a bug that could prevent autosaves when power armor was equipped while fast traveling.
  • Fixed an issue that would occasionally cause text to disappear in the Creation Club menu.
  • Fixed text formatting issues for credits in Japanese and Chinese versions.
  • Fixed a bug that caused the camera to not work as intended when stopping using furniture after a long period of time.
  • Fixed a bug that could cause quest markers to be placed incorrectly if VR Workshop Creation and Automatron were installed at the same time.
  • Fixed issues with character movement in various underwater areas of the Thicket Excavations.
  • Fixed an issue that could cause serious errors in the settlement system, resulting in incorrect resource amounts and/or destroyed settlements.
  • Fixed a bug that caused the “Level Up” notice to appear even though no Level Up was available.
  • Flickering in Vault 111 has been fixed.
  • Stability improvements.

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