CD Projekt will put the tool used to create The Witcher 3 into fans' hands on May 21st

“Pimp my Geralt”: You’ll soon be able to create your own mods for The Witcher 3 more easily than ever before.


“Pimp my Geralt”: You’ll soon be able to create your own mods for The Witcher 3 more easily than ever before.

Advertisement

The Witcher 3 was highly praised when it was released in 2015, received an impressive next gen update in 2022 and is now making headlines again. Because nine years after release, official modding tools appear.

The so-called REDkit will be from the May 21, 2024 both on Steamin the Epic Store and at GOG are available free of charge. We'll explain to you what you can do with this powerful tool.

Basis for tons of new DLCs?

Like CD Projekt Red in the announcement emphasized in the in-house forum: The REDkit is a revised version of the same tools that the developers themselves used to develop the award-winning role-playing game.

So you get an all-round, worry-free package if you've always wanted to create your own adventures in the world of The Witcher. The REDkit lets you create the following:

Advertisement

  • New quests
  • New worlds
  • New cutscenes
  • New characters, monsters and NPCs
  • New diary entries and dialogues

The Witcher 3 Next Gen Update - Toussaint, Novigrad and Co. look so beautiful
The Witcher 3 Next Gen Update - Toussaint, Novigrad and Co. look so beautiful


Start video


10:00


The Witcher 3 Next Gen Update – This is how beautiful Toussaint, Novigrad and Co. look

Given the features above, you've probably already guessed it, but we'll emphasize it again: According to CD Projekt, you get it Access to all game files, which you can modify as you wish.

For today's standards, in which even simple map editors have become a rarity, this is a really big package that The Witcher 3 will probably show us from a completely new side.

Requirement for using the REDkit: You have to own at least the main game, Wild Hunt.

Mod support for Steam and Nexusmods

By the way, the REDkit should not only be used to create new mods, but also be able to pack existing fan content into a standardized format to ensure the greatest possible compatibility.

The finished fan DLCs can then be distributed via: Steam Workshop as well as via the known contact point Nexus mods.

CD Projekt will help you with your first steps. You can already do it now Wiki with numerous instructions call. So if you want to prepare yourself as best as possible by May 21st, you now have enough reading material.

CD Projekt itself is already working flat out on the next part of The Witcher. Our expert Steffi would like Part 4 to feel more like Geralt's second adventure instead of emulating the open-world dimensions of the third part. You can find out what’s behind her love for The Witcher 2 in the column linked above.

Advertisement