Ultra Boost mode and 45 percent more GPU power solve a problem

The PS5 Pro is getting closer to release if the rumors and hints are actually true. It is equipped with a more powerful GPU and an ultra boost mode. But how do games benefit from this?

In recent weeks there has been a lot of discussion about whether the… PS5 Pro one sensible hardware or Sony should concentrate more on popular games. It should be noted here that the developers of the first-party studios are hardly recruited to assemble the new console. This means that hardware and software developments and production run in parallel.

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And indeed, the PS5 Pro has the potential to make video games a better experience. Digital Foundry (via wccftech) has a closer look at the leaked specifications thrown and roughly classified which advantages can be expected with the hardware upgrade.

What does Ultra Boost mode bring to existing games?

The PS5 Pro's GPU and its increase in performance particularly stand out. The graphics unit in the new console should receive a boost of 45 percent. Also with PlayStation Spectral Super Resolution (PSSR) and the Ultra Boost Mode Sony wants to ensure better performance and better graphics.

According to Digital Foundry, the innovations mentioned could be enough to improve certain GPU-limited scenarios without further intervention being necessary. Games that work aggressively with dynamic resolution scaling would particularly benefit, which also comes with disadvantages.

Examples include “Star Wars Jedi Survivor”, “Avatar Frontiers of Pandora” and “Final Fantasy 7 Rebirth”, which often struggle with blurred textures in performance mode. With the additional performance and new features, such disadvantages could disappear.

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Games that have an explicit VRR mode also benefit, including “God of War Ragnarök”, “Marvel's Spider-Man 2” and the remake of “The Last of Us”.

Owners of the PS5 Pro apparently don't have to worry about such compromises if they want to benefit from a higher frame rate. (Image source: Digital Foundry)

Certain games require a patch to benefit from the PS5 Pro

Games that offer a fixed and stable frame rate of 30 or 60 FPS and do not use dynamic resolution scaling will not easily benefit from PSSR and the PS5 Pro's Ultra Boost mode, says Digital Foundry. Here it is necessary to bring improvements to the game with a patch.

And as we know, there is an Enhanced label for certain improvements:



While there isn't much information about the PS5 Pro GPU, Digital Foundry believes that a potential 45 percent increase in GPU performance compared to the standard model will be enough to address previous issues in GPU-limited scenarios that lead to aggressive usage of dynamic resolution scaling.

Further reports on the technical features of the PS5 Pro:



The PS5 Pro is expected to appear in autumn 2024 – probably in November. Due to the lack of announcement from Sony, the price is open. However, readers of PLAY3.DE have an idea of ​​how how much they want to invest in the hardware.

Below is the video from Digital Foundry:

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