All Void Rifts

Here is our guide to perfectly locating the 8 Void Breaches in the 4 regions of the game. All Void Breaches are Infinite, meaning you can replay them as many times as you want with increasing difficulty with each new attempt. To enter it, you will need to use a ritual of Journey into the Void and succeeding will allow you to recover a high grade equipmentas well as a Void Shardessential to considerably increase your equipment, but a success will allow you to automatically add +3 to all your attributes (Strength, Dexterity etc.), which is not negligible.

Note that the rules change in these combat zones: the Ghosts are able to regenerate their health while Antea is also more powerful. Each Breach and each “round” has a different variant requiring you to adapt your powers and skills accordingly. You will have to face several arenas, moving between each of them to reach the end of the Breach and return to the Incarnate in a different location in the open world.

Advertisement

Dark Woods

  • Void Breach 1: She is at west of the area and south of the Cascade shelter. As a reward you get the Sweeper rifle which awaits you in a trunk at the exit. Note that you return to the Incarnate in an inaccessible area in the south of the Dark Woods.
  • Void Breach 2: Northeast of the Dark Woods, in the Quarry accessible from the Pins and Hammer Haunting Case area but only after obtaining Antea's explosion power. Destroy the wall preventing access to a wall and follow the cave to find the Void Breach after a jump point and an Infinite Scourge. You emerge in a normally inaccessible area of ​​the abandoned mine in the southeast of the Dark Woods with the Shock of the Veil decoction waiting for you in a trunk.

Muddy Marshes

  • Void Breach 1: Near the Old Marais Camp, you will have to free an insidious ivy and climb the cliff. You will come out in the Howling Cavern of the Dark Woods and you will find a Star Cluster Rifle as well as a Nest of Specters, an Altar of the Invisible but also a shelter to light.
  • Void Breach 2: Appointment on the island of Siridean to find this breach southwest of the witch's house. On site, you will need to destroy a Spectral Web to access it. You will come out in a cave southwest of Fort Jericho in the Mount Pleasant area with the Duramen bracelet waiting for you in a trunk.

The Harrows

  • Void Breach 1: This breach is located at the northwest end of the area, near the border with the Marais Bourbeux. To discover it, you will have to remove the thick fog thanks to Antea, remembering to destroy a Ghostbuster nearby so that she can intervene. You emerge from the Void Breach inside a cave south of the Harrows region where a chest containing the Kur Outfit waiting for you.
  • Void Breach 2: Finds himself in a dead end southeast of the grounded ship but northeast of the Hameau des Herses. Note that you come out in a normally inaccessible area at the beginning of the Mire Marshes where a chest containing the Third Eye decoction waiting for you.

Mount Pleasant

  • Void Breach 1: In a cave south of Fort Jericho. The closest shelter is Frozen Dales. You come out on the island of Siridean where a chest gives you the rifle Money Executioner.
  • Void Breach 2: This last infinite Void Breach is located in the basement of the Bligh mansion in the very west of the region. This is a secret area accessible only when you have solved the Haunting Cases Misleading Reflections. You come out to the north of the manor where a chest gives you the possibility of recovering the decoction Prudente provision.

Follow our other guides and useful information by going directly to our Complete Guide to Banishers: Ghosts of New Eden.

Advertisement

Advertisement