Kingdom Come: Deliverance II – Warhorse Studios announces Kingdom Come: Deliverance II

Six years later, Kingdom Come: Deliverance, the non-fantasy medieval RPG, returns with a new opus.

It was “one of the worst kept secrets in the industry”, according to one of the studio's founders: it's now official. After leaving Kingdom Come: Deliverance on Switch earlier in the year, after promised a reveal today, Warhorse Studios revealed the game he has been working on for six years: Kingdom Come: Deliverance… II.

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The developers have published, in addition to the first trailer, a more detailed presentation of the game, shared at the end of the article.

We had the opportunity to see these two videos in advance and ask the developers a few questions. So, what should we expect from this game?

Kingdom Come: Deliverance II retains what made the first game strong. It is still a game set in a medieval context, more precisely the year 1403, in Bohemia. The player will continue to follow the adventures of Henry, hero of the first game. However, the choices of the first opus will not have an impact in this sequel.

Although Kingdom Come: Deliverance 2 is a sequel to Henry's adventure, it is a standalone sequel. Of course, it's nice to know the first game, but it's not essential. The game is written in such a way that old fans will feel like they are returning to familiar territory, while newbies will be able to pick it up and discover a RPG truly immersive.

Warhorse Studios

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During their presentation, the developers placed a lot of emphasis on the formula “better, bigger, more ambitious.” Kingdom Come: Deliverance II is much larger than its predecessor and incorporates more cinematics. It also takes place in a large city of the time, which the developers have tried to recreate as faithfully as possible.

Immersion, mentioned above, is really the heart of their proposition. This is the reason why the game takes place only in first person. Likewise, they worked a lot on the combat system, also adding new weapons (like the crossbow), not with the sole aim of being historically faithful, but above all in order to offer the player such an immersive adventure as possible. They also promise that the player's actions will have more consequences, that the NPC will actually remember what he did and show it to him.

Warhorse Studios was initially a small team of 11 people. There are now more than 250 of them who have worked for years on this sequel, striving to realize ambitions that they would not have even imagined at the time.

Will the game live up to all these promises? Verdict in 2024 on PC (via Steam), PlayStation 5 And Xbox Series|S.

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