Crafting Clothes in Manor Lords

In Manor Lords, one of your tasks is to meet the needs of your residents. One of their needs is clothing. But let's be honest: who would want to do their day's work in tattered rags? In this guide we will tell you how to fulfill the “clothing” need and how you can make clothes.

Fulfilling the need for “clothing”.

To one Expand farmstead to level 2 To be able to do this, you first have to meet all the needs of the residents. If you click on a farm, you can see all of its needs at a glance. In addition to water access, a church, a fuel and food stand, the sponsors also want to be provided with clothing.

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If you take a closer look at your clothing needs, you will find out that if there is enough in the marketplace, it will suffice Linen, leather or yarn is offered. So you don't have to produce full-fledged coats or shoes (yet) to increase the happiness of your population.

Making leather

The easiest and fastest way to fulfill the need is to make leather from animal skins. In your first region there is an occurrence of wild animals. Placed near one Hunter camp (collection building) and assigns him a family. The hunter camp workers automatically collect the meat and hides of hunted animals.

Alternatively, you can also build a farmstead (level 1) with a Goat stable expand, which provides a passive income from hides. However, the goat stable costs you regional assets, which are difficult to earn, especially at the beginning.

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Then place one tannery (industrial building) near the warehouse and assigns workers to it too. If you haven't built a marketplace (residential building) yet, you should do so now. When placing them, make sure that your farms can reach the market square and after just a few days the need should be fulfilled.

Making yarn

If you want to make yarn instead, you'll need it first Sheep. Build one pasture (agricultural building) and one Livestock trading post (commercial building) and imports some sheep from the latter. You have to assign a family to the building so that they can pick up the animals from the nearest dealer. The process may take some time. So devote yourself to other activities first.

Tip: It is advisable to unlock the “Sheep Breeding” development because the sheep will then multiply automatically. This way you don't have to spend a lot of money and can instead wait for the sheep to multiply.

After that you need one Sheep farming (agricultural building) so that the workers there shear the sheep and fill your warehouse with wool. Finally, you should have one more weaving (Industrial building) and assign workers to the building. The weaving mill ultimately uses the wool to make yarn.

Making linen

If you have followed all the steps needed to make yarn, you can create linen in the next step. However, you still need one Field (agriculture) on which you flax cultivates. Open the building menu and use the overlay on the right side of the screen to check whether your region has fertile land for flax.

Place the field, set up the cultivation of flax in the information box and then build a farmhouse (agricultural building) nearby. As soon as the farmers have sown and harvested the field, you have flax. Once you have both flax and yarn stored, put them together weaving Linen here.

Tip: Alternatively, you can purchase any resource that you cannot produce via your region via the trading post.

Making clothes, coats and shoes

Once your farmsteads have reached level 2, your residents have become too comfortable to make their own clothing using leather, thread, or linen. So that you Promote the farms to level 3 To do this, you have to make your own shoes, coats or clothes and sell them on the market.

You do this by having farmsteads (level 2) with one Tailor's shop or a shoemaker's workshop expands. The cost is 5 region assets and 5 boards each. Tailoring can make coats and clothing. Select it and click on the “General” tab in the info box. Here you will find the production focus, where you can determine which product should be produced.

Yarn and dyes are needed for coats. You already know how to make yarn. You get dyes from them dyeing (Industrial building), but this first requires berries to operate. Search your region for berry bushes and plant one Collector's hut (collection building) nearby to collect the berries. Tailors ultimately transport the dyes home and automatically make coats. The situation is similar with clothing, except that linen is used instead of yarn.

The shoemaker's workshop only makes shoes, but only needs leather to start the work. It is therefore the easiest way to produce clothing and meet the expanded needs.

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