Battle and Scenario Evolution in Latest ‘Saga Emerald Beyond’, Dominates RPG Series

Square Enix's RPG to be released on April 25th“Saga Emerald Beyond”. This is a completely new work in the “Saga” series that began in 1989, and will be released for the first time in eight years since “Saga Scarlet Grace.” Naturally, Akitoshi Kawazu will serve as the director this time as well.

Recently, I was given the opportunity to play in advance by Square Enix, and when I got to experience the new world of “Saga”, I found that it was inherited from “Saga Scarlet Grace”.“Timeline Battle” becomes even deeper,The scenario is easy to understand and interesting for anyone to read.It had become. Please check it out.

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●What is “Saga” in the first place? Square's unique masterpiece RPG

This is Square Soft's (currently Square Enix) signature title series, which began with 1989's Makai Toushi Sa/Ga.“Saga”is.

To name a few of the features of the series, there is no concept of levels and the characters grow in a more random manner, a unique battle system based on inspiration and collaboration, a mythology system that allows you to feel a beautiful blank space by not revealing everything,“It’s Ari!!or“I'll take you even if I drop you.”There are some unusual lines that are said to be Kawazu-bushi, but they are all so unique that I can't even describe them in detail.

In the past, the author“Now is the time to experience an adventure that is not limited by level…We will explore the charm of the RPG “Saga'' series, which is a little different from “DQ'' and “FF''.I am writing an article titled “Saga'' series that considers the appeal of it. If you haven't touched SaGa yet, please start by reading this article.

●Evolved timeline battle…Strategic combat with a depth that you can enjoy thousands of times

The battle system is a major pillar supporting the “Saga” series, and this time it is also incredibly elaborate!

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Basically, like “Saga Scarlet Grace”,The order of actions of enemies and allies is all clearly stated on the timeline, but there are various improvements, both big and small. Therefore, it might be a good idea to prepare for “Saga Scarlet Grace: Scarlet Ambition” now.

First, the familiar series“alignment”is back. This time, there is a green number written on the bottom right of every technique, but this is the cooperation range, and if these cooperation ranges touch each other, a cooperation will be established between the characters using that technique. The point is, the game is to connect the green lines as much as possible (without pinching enemies or defending allies).

Of course, the enemy will also do this, so it is important to interrupt the enemy or delay their actions with bump moves to disrupt the enemy's cooperation.

Still a crazy technique name

Basically, you work together to inflict tremendous damage and defeat enemies one by one. I remember the enthusiasm I felt when I played SaGa Frontier for the first time…

From this time on, cooperative techniques are no longer treated as a single attack, and if an enemy falls during a cooperative attack, the target of the next attack will automatically change to another enemy. That's a great improvement!

However, it is not enough to simply aim for collaboration.“Single stage”However, if you attack when there are no characters around for more than 2 squares, you can make continuous attacks by yourself, so it is a good idea to aim for that (of course, the enemy will also do this, so it is better to isolate them) is also dangerous).

Gather them together or isolate them… Even though it's only one timeline, there are already plenty of strategies in place. It can be said that the battle system that you can't miss even a single turn is alive and well this time as well.

By the way, it was the main point of “Saga Scarlet Grace”“Continuous attack” was omitted.(A system in which the entire timeline shrinks when a character is defeated, and an all-out attack occurs when two or more characters from the same faction come together). It's true that in “Saga Scarlet Grace” they ended up aiming for continuous attacks, so I guess they want us to focus on collaboration and domination this time.

Furthermore, Mr. Kawazu“How to create Square Enix”In the video, he says, “Battle takes up most of the time in the game, so things like the playfulness of battle and the interlocking of the UI are actually the most important parts of the game.'' If you'd like, check out this video as well. Please check it out.

●A wide variety of growth systems and diverse races that fuse with the worldview

The Saga series is set in a world backed by mythology, and one of the great things about it is that it features a wide variety of races, and this time too, of course, a variety of races are available as playable characters.

Even just humans,Humans, vampires, knights, crocks, short-lived speciesThere are detailed differences in the way they grow and the techniques and techniques they can use. The fact that characters who have suffered the cruel fate of being delinquent or short-lived species appear as if they were commonplace also gives me a very Kawazu-style feel.

The main character that the cursor is on firstTsunanori Midoteeth,KugutsuYou can control this unit, which is also quite unique. Instead of not being able to get inspired, you can learn techniques by imitating the techniques used by others. In addition, you will equip the souls dropped when defeating monsters to manage ability value increases and buffs.

Like “Saga Frontier”Enjoy traveling through all the worlds, collecting characters from various races, and forming the strongest party.seems to be stuck this time too.

●Scenarios that are easy to understand and can be enjoyed by anyone

Speaking of sagas, the mythology is epic, but I get the impression that many of the human dramas are simple. I thought it was uncouth to increase the number of parties just by saying, “Would you like to join my party?” or even to make a joke, but this time, that aspect has been improved.

This time I chose:Kouki MidoThe main character. He is the nephew of a bureaucrat, and seems to have been able to see the threads of fate from an early age. He hates curved things and complicated things, attends a university in Miyako City, and is a Kugutsu user.Setting like special ramenI feel light-headed in the mountains. However, when I actually read the conversation drama, I got the impression that Leonardo (one of the main characters in “Saga Scarlet Grace'') was a bit of a quiet person.

With a mission to save the world, he sets out from Miyako City to collect the power of the four spirits. In the world they travel to, a maid named Dolores is working hard to resurrect the King of Darkness. She decides to accompany Dolores, who mistakes Mido for the King of Darkness when he pops out of the graveyard right in front of her.

In the towers that the Dark Lord entrusted with their management, the tower owners were doing evil things, such as laziness and lust. The process of trapping them with resourceful solutions and regaining power as the Dark Lord,It's as fun as reading a dark fantasy children's book.There is,Highly recommended for those looking for scenarios in RPGs.It has become.

Of course, when falling from world to world“War”Don't worry, there are some small details that feel like Saga, such as the main character saying sloppy lines.

This is the preliminary play report for “Saga Emerald Beyond”.

As the first “Saga'' in 8 years, there are some parts that have legitimately evolved, but as a modern RPG, it seems to be a perfect work that is packed with plenty of scenarios that can be recommended to anyone! Please look forward to the all-night frantic battle experience!

“Saga Emerald Beyond” is scheduled to be released on April 25th (*April 26th for the Steam version) for PS5/PS4/Nintendo Switch/iOS/Android/Steam.

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