Unlocking the Wealth-Building Power of Taxation in Manor Lords

News tip Manor Lords Treasury: How to get rich with taxes?

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In Manor Lords, the wealth of your people is just as important as the financial might of the lord. We must therefore quickly fill our personal coffers in order to govern as best as possible. Today, the focus in this guide is on cash flow and how it works.

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Summary of all our guides on Manor Lords

Summary

  • What is treasury used for in Manor Lords?
  • How to increase cash flow with taxes in Manor Lords?

What is treasury used for in Manor Lords?

Currently, Manor Lords divides money into two very different categories. First there is regional wealth, that is to say the money of your people which is the basis of the main economy of the game. Regional wealth allows you to produce or buy specific resources, acquire animals… in short, it governs all the commercial activities of your population. But there is also the treasury, which corresponds to the lord's money. For now, the treasury is used to pay your retainer (i.e. your personal guard), to recruit mercenaries to defend your colony and finally to colonize territories. The treasury is therefore closely linked to military and political activities.

Since Manor Lords is still in Early Access, there are few ways to increase its cash flow at the moment. To replenish your coffers, you have to go through taxes and tax your population. Taxes first require the construction of a manor or castle. Once this building is operational, you must then go to its menu and select the “taxes” tab. Numerous categories then appear, some of which will potentially be grayed out depending on your progress. With the exception of the tithe, all of its taxes increase the treasury.

  • Cens : taken from regional wealth.
  • Tonlieu : levied on regional wealth for each transaction carried out with a traveling merchant.
  • Mercenary : taken from regional wealth to cover the recruitment of mercenary companies. This tax does not cause a loss of approval as long as the mercenaries are active.
  • Citizen tax : levied on regional wealth, calculated only on censives of level 3 and above.
  • Banality rights : taken from regional wealth each time a mill transforms 100 units of grain into flour.
  • Military tax : taken from regional wealth if you are officially at war.

Be careful, apart from the rare exceptions cited above, taxes inevitably lead to a loss of popularity. You will therefore have to balance them in order not to dissatisfy your population and your army. A decreasing approval results in a drop in the growth of your population, but also a drop in the morale of your troops who will then have difficulty defending your territory. So be careful not to tax your families too much, otherwise you risk seeing your colony collapse.

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