Unity: After heavy criticism – These changes are planned

Unity has announced a new runtime fee that will make developers pay for game installations. After heavy criticism, the company promised changes to the policy. Bloomberg was able to reveal the first details of these adjustments.

Unity drew criticism last week when it announced a new runtime fee. In the future, developers will have to pay for the number of installations of a game if a certain quota is exceeded.

After the new fee was heatedly discussed in the past few days and the first developers even threatened to take their games out of the stores, Unity issued a statement promising a revision of the guidelines.

“We heard you,” that’s the explanation. “We are listening, talking to our team members, our community, our customers and partners and will make changes to the policy.”

Bloomberg reveals first information about the Unity update

While an official statement will follow in the coming days, I would like to Bloomberg learned initial information about the updated sales model behind the Unity engine. Accordingly, the makers seem to be moving closer to the structure of the Unreal Engine.

According to Bloomberg, these changes are planned for the new runtime model:

  • There will be a cap on fees of 4 percent of a game’s revenue for all developers earning more than $1 million.
  • The installation threshold is no longer retroactive, so only installations from the policy’s inception will be counted
  • Unity will no longer count the number of installations using its own method, but developers and publishers will report the number of installations themselves to Unity.

For comparison: If games are published based on the Unreal Engine, Epic Games charges 5 percent of sales as soon as a game reaches the $1 million mark.

While Unity’s CEO John Riccitiello acknowledged that the company should have done a better job of communicating with customers when announcing the runtime fee plan, he also emphasized, “I don’t think there’s a version of this that “It would have turned out very differently than what happened.”

Further news about Unity:

In addition to the pure criticism of the fees, there are also reports in which developers claim that the new fee is simply a deception. The aim is more to eliminate AppLovin – Unity’s competition in the mobile sector.

A report from mobilegamer.biz According to developers, developers have the opportunity to receive a waiver of the term fee. To do this, they must choose to develop their apps and games using Unity’s LevelPlay system. This fee exemption is granted especially when using the monetization functions of the system.

More news about Unity.

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