Ubisoft Cancels Legendary Feature in Assassin’s Creed Shadows – Is It a Good Thing?

After almost four years, fans can soon look forward to the next main part of the Assassin's Creed series. Assassin's Creed Shadows is intended to further expand on the strengths of the action-adventure, but at the same time says goodbye to a mechanic that has been there since the first part – and that was long overdue!

Assassin's Creed Shadows: Ubisoft is reworking sync points

Assassin's Creed players know it all too well: When you enter a new area, you usually first head for the nearest observation tower, which acts as a synchronization point. A short climb and tracking shot later, the map section is revealed – along with one Truckload of new icons and markerswhich point out side quests, collectibles, vendors, special locations, or other little shit.


But that's in Assassin's Creed Shadows finally over – at least that’s what information from IGN suggests:

The sync points return, but in a different way. Climbing to the summit will no longer display a variety of icons on your map, nor will it trigger the rotating drone shot of the area.

Instead, from this vantage point, Scan the area for highlighted points of interest, which you can then visit when you are back on the ground. Ubisoft has expressed the wish that this time fewer symbols should give, and this seems to be one way to fulfill that wish.

Ubisoft lets you as a player explore the open world more freely and organicallyso your discoveries should feel much more valuable.


PS4 and Xbox One players are left empty-handed this year:

Assassin's Creed Shadows retains important tower feature

Even if synchronization with a vantage point no longer serves to reveal the map in one fell swoop, it still has another purpose: you can also use these points in Assassin's Creed Shadows use them again as fast travel pointsto teleport you from A to B in no time.

Since the game world of Assassin's Creed Shadows roughly the size of Origins should have, this is also sorely necessary (source: IGN).

Well finally! Gone are the days of worrying about syncing viewpoints in Assassin's Creed downright scary. Although revealing the map was always quite practical in order to be able to maneuver through the game world, revealing all the side tasks and other interaction options regularly worries me for pure stress, because it always reminds me of how much there is still to do. In Assassin's Creed Shadows, however, I will trudge through the game world in a much more relaxed manner. Thank you, Ubisoft!