“There was no mention of it in the patch notes”

Be careful: The Automatons' new four-legged mechs can take a lot of punishment.


Be careful: The Automatons' new four-legged mechs can take a lot of punishment.

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Helldivers 2 fans actually thought they knew exactly what to expect in the new update thanks to the patch notes.

But it quickly became clear that in addition to the new max level, improved weapon balance and new weather effects, there were also completely other changes. Threatening changes!

Because sightings are now spreading two completely new enemy types on the Automaton front like wildfire in the community. And the two new enemies are tough!

The AT-AT from Helldivers 2

The new Factory Strider is a leggy colossus and is strongly reminiscent of the AT-ATs of the Empire from Star Wars. Factory Striders are essentially mobile outposts of the Automatons and are not only heavily armored, but also armed with laser cannons and miniguns and, to make matters worse, they also produce Devastator on the go.

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According to initial findings, the walkers also do not appear to have any ventilation slots, which are often a weak point for bots. Fans are shocked by the new threat; at A Reddit user writes:

»The update notes didn't mention this 🙁

Another Fan describes the robustness of the new enemies: “They simply soak up damage, one cost me an orbital laser, a 500KG bomb and two Quasar hits.” Meanwhile, a daring player has already managed to land on a Factory Strider:

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New threat from the air

The new gunship is a new and more compact variant of the already known dropships and targets you directly from the air. They usually appear as a squadron of three ships and are armed with missiles and lasers.

Here you can see them in action:

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According to initial findings on the battlefield, a gunship can reach the enemy with just one precise quasar or missile hit Drive must be switched off. The problem: new ones come straight away!

Because with the gunships were also new production facilities in bot bases introduced, which continually produce new supplies until you wipe them out with a hellbomb or a heavy airstrike.

Up to three ships are produced per gunship camp – so if there are two of these bases on the map, you may have to fend off six gunships at the same time.

Not the first surprise

The new Automatons are not the first surprise from the makers of Helldivers 2. Flying insects were already spotted in March, but their existence was denied with reference to the Ministry of Truth.

There were also hidden attacks by a third, still secret alien faction. What do you think of the developers' approach to unexpectedly releasing new content? Write it to us in the comments!

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