8 main plot mysteries of Total War Warhammer 3

The publication of a colorful introductory video for Total War Warhammer 3 has become one of the most high-profile game announcements in recent months on the PC. Thanks to its good relationship with Games Workshop, which created the Warhammer Fantasy franchise, Creative Assembly received permission for serious plot liberties with the invasion of the world of mortal armies of all four gods of Chaos and retaliation from the states of Kislev and Katay, which do not have their own “armibuses” (Army Books) in the final 8th edition of the Warhammer Fantasy Rules.

And if quite detailed information on the leaders and units of Kislev can be found in the previous editions of the rules, then Katai has been mentioned only sporadically until now, and his appearance in TWW3 has become a real sensation. Of course, this immediately became the reason for numerous guesses about the sets of units and the leaders of these two human factions, because Creative Assembly traditionally does not indulge fans with exhaustive information on their projects at the time of their announcement.

Chaos-worshiping players are not far behind in the activity of predictions, because the set of demons and their leaders described in the book Warhammer: Daemons of Chaos is clearly too small to create 4 full-fledged different factions. The developers’ words about the introduction of new varieties of demons into the game do not completely clarify the situation – after all, in an amicable way, the game should find a place for the participants of numerous cults of the Dark Gods, and the chaos from the Norscan population, and the warriors of Chaos dedicated to specific gods.

Against the background of all this analytical and predictive activity, the questions of the plot background of Total War Warhammer 3 were pushed into the background. And in vain – after all, Creative Assembly made sure that Warhammer fans had something to think about.

I, in turn, will consider in the article the topic of the plot riddles of the game. And I’ll start with the most prominent CA theme – some ancient entity striving for supreme power.

Ancient Essence Striving for Supreme Power

And the first candidate for this role is Nagash – the greatest necromancer in the history of the Warhammer world, whose power can only be compared with his cruelty and lust for power. Well, since the living rational ones stubbornly refused to evaluate such a ruler, Nagash came to the conclusion that he would be quite satisfied with the rule of the world of the dead. Moreover, such a step would allow him to rise to the status of a god.

But this theory also has its drawbacks. The developers explicitly indicated that the events of the third game will unfold during the “normal” reign of Emperor Karl Franz and will not overlap with the End Times – the event that ends the existence of the old world in Warhammer. But it was at the End of Times that Nagash once again rose from the dead, so if we observe the lore of Nagash, we should not see it.

However, supporters of such a theory rightly answer that CA has more than once been very loose about the dates of life and death of iconic personalities, not to mention global events (after all, the invasion of Archaon at the time of the events of the game should not have happened either). And this is true, but here the second counterargument comes into play – the words of the developers that the ancient entity rushing to power needs its own champion. And now this is clearly not about Nagash, whose main magic and combat unit is always himself, while the rest of the henchmen are always considered only as replaceable (albeit sometimes valuable) assistants.

And this leads to the variants of entities that simply cannot do without champions due to their immateriality. And I’ll start with the minor gods of Chaos.

Minor Gods of Chaos

In addition to the mighty four of them Khorne, Nurgle, Slaanesh and Tzeentch, there are many other gods in the Kingdom of Chaos, but in the third part of the game we are guaranteed to see only two of them – the Horned Rat and Hashut.

The Horned Rat is the god of the skaven (the self-name of the ratman race) and is well known to fans of Warhammer Fantasy. In an effort to destroy the representatives of other races and take over the whole world for himself and his offspring, the Horned Rat formally fits the words about an ancient entity seeking supreme power. But the Horned Rat’s love for numerous parallel intrigues and intricate schemes does not allow her to bet on a single champion. And the developers would hardly call such an iconic and powerful creature simply an “ancient entity”, so the assumption of using it in this role should be considered unlikely.

Constant Drachenfels

And it should be noted that this character is little-known, but extremely curious. In the texts of Total War Warhammer II, Constant Drachenfels, nicknamed the Nameless One, is described as the greatest necromancer of antiquity, more than 10 thousand years old. And it is to him that Silostra Dreadfin is invited to help at the end of the Whirlwind campaign. Agree, such a reference from the game developers is hardly introduced without any purpose.

If you read the materials on Drachenfels directly from Games Workshop, even more interesting details emerge. There he is called a representative of a race of demihumans that existed 15 thousand years ago even before the arrival of the Ancients in the world. It was Drachenfels who became the first living and then inanimate creature to use and develop the gift of necromancy, and after the invasion of the world of Chaos, also demonology. At the same time, at the dawn of the world known to us, Constants could allow even the gods of Chaos themselves to be treated with a certain amount of arrogance, considering them too young and inexperienced creatures.

However, all this did not prevent him from first falling from the hands of Sigmar Heldenhammer (even before he became a god), and then a couple of times to be slain by the hands of human heroes. But even with this, Constant’s troubles did not end – he had a chance to take part in the End of Times, being a spirit who had lost his memory, nicknamed the Nameless One. This means that nothing prevents Drachenfels from taking part in the events of TWW3, especially given his ability to capture and control the bodies of mortals (this is where the champion comes in handy for us).

But that’s not all. Rounding out our selection of potential candidates is a demon named Belakor.

The publication of a colorful introductory video for Total War Warhammer 3 has become one of the most high-profile game announcements in recent months on the PC. Thanks to its good relationship with Games Workshop, which created the Warhammer Fantasy franchise, Creative Assembly received permission for serious plot liberties with the invasion of the world of mortal armies of all four gods of Chaos and retaliation from the states of Kislev and Katay, which do not have their own “armibuses” (Army Books) in the final 8th edition of the Warhammer Fantasy Rules.

And if quite detailed information on the leaders and units of Kislev can be found in the previous editions of the rules, then Katai has been mentioned only sporadically until now, and his appearance in TWW3 has become a real sensation. Of course, this immediately became the reason for numerous guesses about the sets of units and the leaders of these two human factions, because Creative Assembly traditionally does not indulge fans with exhaustive information on their projects at the time of their announcement.

Chaos-worshiping players are not far behind in the activity of predictions, because the set of demons and their leaders described in the book Warhammer: Daemons of Chaos is clearly too small to create 4 full-fledged different factions. The developers’ words about the introduction of new varieties of demons into the game do not completely clarify the situation – after all, in an amicable way, the game should find a place for the participants of numerous cults of the Dark Gods, and the chaos from the Norscan population, and the warriors of Chaos dedicated to specific gods.

Against the background of all this analytical and predictive activity, the questions of the plot background of Total War Warhammer 3 were pushed into the background. And in vain – after all, Creative Assembly made sure that Warhammer fans had something to think about.

I, in turn, will consider in the article the topic of the plot riddles of the game. And I’ll start with the most prominent CA theme – some ancient entity striving for supreme power.

Ancient Essence Striving for Supreme Power

And the first candidate for this role is Nagash – the greatest necromancer in the history of the Warhammer world, whose power can only be compared with his cruelty and lust for power. Well, since the living rational ones stubbornly refused to evaluate such a ruler, Nagash came to the conclusion that he would be quite satisfied with the rule of the world of the dead. Moreover, such a step would allow him to rise to the status of a god.

But this theory also has its drawbacks. The developers explicitly indicated that the events of the third game will unfold during the “normal” reign of Emperor Karl Franz and will not overlap with the End Times – the event that ends the existence of the old world in Warhammer. But it was at the End of Times that Nagash once again rose from the dead, so if we observe the lore of Nagash, we should not see it.

However, supporters of such a theory rightly answer that CA has more than once been very loose about the dates of life and death of iconic personalities, not to mention global events (after all, the invasion of Archaon at the time of the events of the game should not have happened either). And this is true, but here the second counterargument comes into play – the words of the developers that the ancient entity rushing to power needs its own champion. And now this is clearly not about Nagash, whose main magic and combat unit is always himself, while the rest of the henchmen are always considered only as replaceable (albeit sometimes valuable) assistants.

And this leads to the variants of entities that simply cannot do without champions due to their immateriality. And I’ll start with the minor gods of Chaos.

Minor Gods of Chaos

In addition to the mighty four of them Khorne, Nurgle, Slaanesh and Tzeentch, there are many other gods in the Kingdom of Chaos, but in the third part of the game we are guaranteed to see only two of them – the Horned Rat and Hashut.

The Horned Rat is the god of the skaven (the self-name of the ratman race) and is well known to fans of Warhammer Fantasy. In an effort to destroy the representatives of other races and take over the whole world for himself and his offspring, the Horned Rat formally fits the words about an ancient entity seeking supreme power. But the Horned Rat’s love for numerous parallel intrigues and intricate schemes does not allow her to bet on a single champion. And the developers would hardly call such an iconic and powerful creature simply an “ancient entity”, so the assumption of using it in this role should be considered unlikely.

The candidacy of Khashut, nicknamed the Father of Darkness, who plays the role of the god of fire, greed and tyranny, is also not doing well – he simply lacks globality. In the few materials from Games Workshop on Hashut, he is shown exclusively as the god of the dwarves of Chaos, in no way striving to dramatically increase his power and become first the ruler of the world, and then a competitor to the big four Dark gods. Theoretically, nothing prevents Creative Assembly by a willful effort to change its motivation, but what is the point of asking a riddle that has no answer based on information available to users?

In this regard, let’s leave Khashut alone and move on to another category of entities. And the first of them will be Constant Drachenfels (I use the spelling accepted in the game).

Constant Drachenfels

And it should be noted that this character is little-known, but extremely curious. In the texts of Total War Warhammer II, Constant Drachenfels, nicknamed the Nameless One, is described as the greatest necromancer of antiquity, more than 10 thousand years old. And it is to him that Silostra Dreadfin is invited to help at the end of the Whirlwind campaign. Agree, such a reference from the game developers is hardly introduced without any purpose.

If you read the materials on Drachenfels directly from Games Workshop, even more interesting details emerge. There he is called a representative of a race of demihumans that existed 15 thousand years ago even before the arrival of the Ancients in the world. It was Drachenfels who became the first living and then inanimate creature to use and develop the gift of necromancy, and after the invasion of the world of Chaos, also demonology. At the same time, at the dawn of the world known to us, Constants could allow even the gods of Chaos themselves to be treated with a certain amount of arrogance, considering them too young and inexperienced creatures.

However, all this did not prevent him from first falling from the hands of Sigmar Heldenhammer (even before he became a god), and then a couple of times to be slain by the hands of human heroes. But even with this, Constant’s troubles did not end – he had a chance to take part in the End of Times, being a spirit who had lost his memory, nicknamed the Nameless One. This means that nothing prevents Drachenfels from taking part in the events of TWW3, especially given his ability to capture and control the bodies of mortals (this is where the champion comes in handy for us).

But that’s not all. Rounding out our selection of potential candidates is a demon named Belakor.

Belakor

Belakor was the first demon prince created by the Dark Gods. The once primitive savage was awarded such an honor for one simple reason – at the moment of the arrival of the Chaos gods in the world of the Hammer of War, he became the first to offer his soul as a gift to the Destructive Forces, having performed many unholy deeds for them. In gratitude for this, an ordinary mortal was transformed into a prince of demons, taking command of all the Chaos legions in the world of Warhammer.

For some time Belakor successfully portrayed the ruler of the world, filled with pride and arrogance. As a result, he missed the creation of the Great Vortex by the elves, which resulted in the almost complete expulsion of the forces of Chaos back into the warp. The rage of the Dark Gods was so great that Tzeentch personally took up the loser, cursing Belakor by depriving him of magical powers and physical body. Along the way, he received the humiliating role of the guardian of the Crown of domination for the coronation of the All-Chosen Chaos, called upon to return the world to the rule of the Dark Gods again.

Of course, such a development of events led Belakor into a state of indescribable rage and he decided not to wait for the forgiveness and mercy of the Dark Gods, but to snatch it from them. To do this, he must again take possession of the Crown of domination, but the curse does not allow. And the only way out is to capture the body and devour the soul of the mighty champion at the moment when he just gets the Crown of Dominance. Moreover, the current owner of the Crown of domination remains Archaon the All-Elected, who, according to some information, is a descendant of Belakor himself. Here is such a Santa Barbara.

But the plot mysteries of TWW3 do not end there, and the next of them is the role of Boris Bokhi in the Kislev faction.

Boris Bokkha

If you follow the canon in the form of the latest edition of the armibook for Kislev, then Boris Bokkha should be dead. He died in a battle with the chaos tribes of the Kurgan in 2517 according to local reckoning. As a result, his daughter, Queen Katarina, became a full-fledged ruler of Kislev and a factional leader. However, this did not stop Games Workshop from making Tsar Boris a playable board character under the pretext that he could participate in battles in the period preceding his death.

A similar dualism was preserved in the TWW3 announcement video, but in a slightly modified interpretation. In the letter read by Katarina before the battle with the forces of Chaos, it is said about a certain sacrifice that Tsar Boris made, and which was not enough. At the end of the video, we see another letter – from Katarina to Ungol Yuri, sent with a secret mission (presumably to search for Boris directly) to the north, while the queen is guarding the throne.

Such difficulties are hardly required to report the simple fact of the death of Tsar Boris, so there is every reason to believe that this iconic character of Kislev will still be used as a playable legendary lord. True, there are no guarantees that this will happen in the starting version of the game, and not in one of the DLCs.

But what the developers can guarantee is the ability to fight in the Realm of Chaos. And this in itself represents another plot puzzle.