First of all: I decided not to play The Lord of the Rings: Gollum and can therefore not really judge the content of the title allow. But if I the international reviews and especially the extremely accurate test report of my esteemed colleague Stefan Wilhelm, then it was obviously not such a bad decision. The Lord of the Rings: Gollum seems like a total nuisance, a waste of time, and a prime example of a game whose development in management was evidently characterized from beginning to end by incompetence.
The Lord of the Rings: Gollum – the license becomes a boomerang
Writing this scathing assessment is really costing me overcoming and affects me deeply. The Lord of the Rings: Gollum (buy now ) is not just one become an average or irrelevant game. It turned into a disaster that will reverberate for a long time. And the prominent license that even put the low-budget title from Germany on the cover of the renowned EGDE Magazine heaved, is now proving to be a boomerang.
million fans around the globe should have looked forward to the game with anticipation, and hopefully with a justified dose of suspicion due to the crude announcement trailer. Those players who The Lord of the Rings: Gollum who bought it in good faith at full price will now rightly feel duped. The objectively obvious weaknesses are too serious. Felt quite gaming twitter laughs at this title.
The Lord of the Rings: Gollum – malice not appropriate, anger certainly
To claim that The Lord of the Rings: Gollum is in any way representative of the gaming industry in Germany is nonsense in my opinion. The world doesn’t laugh at the local developer landscape, the world laughs at the botched license of a global brand. Were The Lord of the Rings: Gollum in its current form in the USA, China, France or Poland, the malice would be no less.
I would be lying if I denied that it was me in the last days one time or another would not have been tempting to also throw out a half-funny, hearty tweet about the failure of Daedelic. My sincere sympathy – not pity – towards everyone involved in this botch, kept me from it. I don’t want to swap places with someone who is passionate for years for The Lord of the Rings: Gollum Sacrificed and despite all efforts toiled towards the catastrophe with his eyes wide open.
That’s why I feel all the malice that The Lord of the Rings: Gollum counters, for not appropriate. However, I also write myself easily, because after all I obviously have neither my hard-earned money nor my lifetime to this bad game wasted. What bothers me massively, however, is the apology from the Hamburg studio Daedalic Entertainmentwhich went online a few hours ago.
The Lord of the Rings: Gollum – developer apologies only makes things worse
The statement will hackneyed PR talk humbly apologies to all players who had to grapple with the “underwhelming experience” of The Lord of the Rings: Gollum. At the same time, it is promised that full potential of the game will unfold with the help of patches. A ridiculous claim given the poor quality of the title.
It’s one thing with an obviously over-ambitious project like The Lord of the Rings: Gollum to fail across the board. Taking the community for a fool and trying to get the money out of it with ridiculous paid DLCs, such as additional emotes and an Elven language, is bottomless. So playful Daedelic also the last sympathies that fans of older titles like Edna or Deponia might have felt.
The leaders are primarily the players and gamesright You can employees at Daedelic but also don’t forget to take into account the framework conditions least of all responsible for the fact that those responsible with The Lord of the Rings: Gollum a not recommendable game on the iinternational market have thrown, which will certainly provide a topic of conversation for years to come.