SnowRunner Phase 4 released On Test Server and first details of the Hard Mode

snowrunner phase 4 hard mode details

New phase of the Season Pass in SnowRunner has appeared on the test servers. Below are the details.

SnowRunner Phase 4 details

New region: Amur Region [DLC]

  • Urska River
  • Cosmodrome
  • Northern Shield Object
  • Chernokamensk

New transport [DLC]

  • ZiKZ 605-R
  • MAZ 535/537
  • Khan 317 Sentinel

New vehicle skins [DLC]

  • ZiKZ 5368
  • TUZ 420 “Tatarin”
  • Azov 64131
  • Five new hood decorations

New Challenges

  • Escape from Tretyakov
  • Kosogor
  • Pass near Mount Tumannaya
  • Consequences of the storm

SnowRunner Hard Mode details

  • Disabled the ability to sell trailers (recycling only)
  • Disabled the “Skip time” option.
  • Sale of trucks for 50% of their cost
  • Paid evacuation of vehicles
  • Paid withdrawal of vehicles from the parking lot
  • Paid repairs in the garage
  • Paid automatic loading of goods
  • Paid refueling at gas stations
  • Implemented areas of search for objectives of tasks on the map instead of the usual search markers
  • Competitions become unavailable after 3rd attempt

Bug Fixes

  • Fixed a bug due to which the semi-trailer in some cases was incorrectly attached to the saddle of the truck.
  • Fixed a bug where the client received an unlimited amount of cargo when unloading cargo on a loading platform in the area of ​​building frames.
  • Fixed a bug due to which the engine of the truck will automatically turn on after stopping without the participation of the player.
  • Fixed a bug in co-op, in which the value in the counter of the created cargo in the window “Create cargo” increased by 2 points for one created cargo and then decreased to the correct value.
  • Fixed overlapping text in the unload popup at lot B of the paper mill, Wisconsin.
  • Reduced the transparency of the line “Total fuel” in the pop-up window of the generator.
  • Fixed a bug due to which the control of the rotation of the grapple on the crane-loader was inverted.
  • Fixed a bug in co-op where the sound of the winches would loop for another player if he was approaching from a long distance.
  • Fixed a bug in co-op mode, when the amount of fuel in the generator in the crafting menu was not updated immediately.
  • Fixed an issue that resulted in the player losing all unpacked logs in single-player after loading them in co-op.
  • Fixed a bug due to which the client lost the ability to load the cargo after trying to simultaneously load it with the host.
  • Fixed a bug due to which players were unable to load medium logs from the central logging station on the Swamps map.
  • Fixed a bug where, in some cases, mods were stuck in the queue on the PC or did not load due to an unknown error.
  • Fixed a bug due to which the drilling rig did not respawn when restarting the “Delivery of the rig” task.
  • Fixed control issues with the Logitech G923 steering wheel.

Truck changes

  • Improved camera position on Caterpillar CT680 customization screen in garage.
  • Fixed a bug due to which the Azov 42-20 Antarctic and Caterpillar 745C frame remained in the same position as when entering the garage.
  • Fixed a bug due to which the mud flaps Azov 42-20 Antarctica when leaving the garage stretched to the side and did not have a collision.
  • Changed steering knuckles on Western Star 49X front wheels.


  • Added a warning window for a situation when the player has a lot of cargo units in the trailer, and some of it can be removed from the package.
  • Improved display of distance in miles in missions with the seismic vibrator.
  • Added the ability to display only modified trucks in the “parking lot” and in the “truck store”.
  • Added the ability to turn on / off the engine of the towed vehicle.

Hard Mode Explained

The mode introduces a number of new rules:

  • 1. There are no target/object markers on the map, except for the unloading zone markers. There is no way to enable/disable them. They have been replaced with quest target search areas.
  • 2. Evacuation to the garage costs money. The price depends on the type of transport: Scout – 2000, Road truck – 2500, Heavy and SUVs – 5000, Heavy – 8000.
  • 3. Automatic loading costs money (150 per unit)
  • 4. All vehicles are sold for 50% of the purchase price.
  • 5. The ability to sell trailers is disabled (only their disposal is available)
  • 6. Repairing a garage costs money. The gas station in the garage is disabled. Players can only repair cars completely, without the possibility of repairing individual parts. The price of a complete renovation depends on the type of vehicle. Scout – 1500, Road Truck – 1500, Heavy Truck – 2500, SUVs – 2500, Heavy – 5000.
  • 7. Competitions become unavailable after the 3rd attempt.
  • 8. Fuel costs money. The price for 1 liter/gallon differs at different stations (~ 2-5 per liter/gallon). Recovery of 1 spare wheel – 50.

If one player invites another and his difficulty settings do not match, then he will receive a message with the ability to break the connection.