Raven II – Netmarble presents its MMORPG Raven II: moral choices in a dark fantasy story

While awaiting a release scheduled for the end of May, Netmarble outlines the main originalities of its MMORPG Raven II: giving pride of place to narrative and confronting the player with moral, divine or demonic choices.

In 2015, the first Raven (renamed EvilBane in the West) enjoyed solid success on mobile platforms in South Korea – the game won several awards, in addition to being acclaimed by players. Last month, Netmarble announced the continuation of this first Raven, soberly named Raven IIand the Korean giant is now specifying its content.

Advertisement

Raven II is therefore presented as a cross-platform MMORPG, distributed on PC and mobile platform. According to the developer, this new opus promises a graphical evolution (today's mobile devices have evolved considerably since 2015 and the cross-platform dimension on PC allows more technical latitudes), but Raven II must above all leave more room for narration – particularly via cutscenes that evolve the game's narrative. According to the development team, narration is often left aside in Korean games and Raven II intends to remedy this by embedding players in a dark story and inspiration dark fantasyinvolving moral choices and which “depart from the simple structure of good punishing evil”.

Collect celestial stones

Concretely, players embody “members of an organization endowed with the power of a cursed mark”, who investigate on behalf of the king into strange and dangerous events which occur in the kingdom. Players will thus have to face demonic or divine creatures drawing their power from “celestial stones”. Defeat one of these creatures (obviously bumps) allows you to recover your celestial stone, stones which can be exchanged with other players or used directly to appropriate the power of the creature (applicable to a skill or via a weapon). And players who accumulate enough celestial stones will clearly be able to claim to dominate the game universe. As we know, great power implies great responsibilities and everyone will have to choose how to use this power: become a hero to save the world or act like a demon against the inhabitants of the world.

While waiting to discover the concrete functioning of these celestial stones in game, we remember that Raven II will offer six classes of playable characters: a divine spellcaster, the berserker, the night ranger, the vanguard, the elementalist and the destroyer. Each class is based on specific mechanics, associated with a weapon which sets the class's play style. The developer promises accessible individual gameplay, but to be implemented within the framework of large-scale dynamic battles, whether PvE boss raids or PvP fortress sieges.

Netmarble has already launched the game's pre-registration campaign on the official website and is clearly planning a launch in South Korea at the end of next May. Notice to amateurs.

Advertisement

Advertisement