Professor Chen Baoquan of Peking University Selected as First Chinese Scholar in ACM’s “Computer Graphics Hall of Fame”

[Introduction to New Wisdom]Recently, the ACM SIGGRAPH Academy announced its 2024 nominees list, and Professor Chen Baoquan from the School of Intelligence at Peking University was selected!

The first Chinese scholar was successfully elected to the “Computer Graphics Hall of Fame”!

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Recently, the ACM SIGGRAPH Academy,Announced the latest list of elected members in 2024.

ACM SIGGRAPH is a grand gathering of computer graphics researchers, with a attendance of 50,000 at its peak. The ACM SIGGRAPH Academy is the most prestigious academy in the field of graphics.

In the computer field,Professor Chen BaoquanHe is the third scholar to be selected into the Academy in the fields of visualization and computer graphics at the same time.

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The other two are Pat Hanrahan from Stanford University (2019 Turing Award winner) and Professor Hanspeter Pfister from Harvard University (Professor Chen’s senior brother).

In this regard, Professor Chen Baoquan said:

Four of my mentor Arie Kaufamn's students have been inducted into the Visualization Hall of Fame, and three have been inducted into the Graphics Hall of Fame. Arie's students all come back to discuss Arie's knack for cultivating students.

I just remember Arie often jokingly saying: you can divorce your spouse, but can never divorce your advisor. After saying this, he would raise his mustache and grin.

Indeed, Arie never gives up as a mentor to students, and students feel Arie's care as a mentor throughout their lives.

Professor Chen also joked: “A university without graphics is an incomplete university. I was proud to say in my recent report that without graphics there would be no artificial intelligence, because without GPUs there would be no AI chips!”

He went on to say:

Graphics provides nutrients to many other disciplines, such as visualization, virtual reality, human-computer interaction, embodied intelligence, robotics, etc.

In fact, it has always been the vanguard of the development of computer science, playing a pioneering role in the fields of computer architecture and computer software. Because an interactive computer graphics system consumes the most computing resources, the software system is quite complex. The software built for a SIGGRAPH paper You can start a business with any hardware system.

Graphics is also the cornerstone of artificial intelligence. As the quantum physicist Feynman said, “If I can't create, I can't understand.” The core of computer graphics is creation, and the core of artificial intelligence is understanding. The combination of the two can This is generative artificial intelligence now, hhh.

In my eyes, graphics is all-encompassing and boundless. Sora does not replace graphics, but is a new path to achieve the goals of graphics, or the beginning of a new path. Whether the “traditional path” and the “new path” of graphics go hand in hand or lead to the same destination through different paths, this decryption is the charm of graphics.

The so-called “world model” and “embodied intelligence” have already laid the foundation for graphics, because the ultimate goal of graphics is just like the “father of graphics” and Turing Award winner Sutherland. ) foreseen 60 years ago: Graphics is about creating a digital world that looks real, moves real, smells real, and touches real.

Doesn't it sound like what we call a “world simulator” now?

Members selected into the first ACM SIGGRAPH Academy became the recipients of the Lifetime Achievement Award and the Outstanding Contribution Award in the history of the conference. Since then, they have been selected through recommendation and selection every year. Currently, a total of 92 people have been selected.

According to the ACM official website, the criteria for admission to the academy include:

  • Make outstanding contributions to research in the field of computer graphics and interactive technology

  • Create new research directions or have an outstanding impact on the research field

  • Representative/inspiring research work

  • Actively participate in community activities

Of course, in addition to technological innovation, those who can be selected into the Academy also include outstanding contributors in art, education, service, and technical practice.

The first Chinese scholar selected

This time, a total of 5 people were selected for the 2024 ACM SIGGRAPH Academy.

It is worth mentioning that Professor Chen Baoquan of Peking University became the first Chinese scholar to be inducted into the “Computer Graphics Hall of Fame”.For his important contributions to large-scale scene reconstruction, point cloud processing, and shape design for manufacturing.

Chen Baoquan, professor at Peking University, deputy dean of the School of Intelligence, IEEE Fellow

▲ Chen Baoquan, professor at Peking University, deputy dean of the School of Intelligence, IEEE Fellow

Professor Chen Baoquan's research fields are computer graphics, three-dimensional vision and embodied intelligence. He serves as the chief scientist of the national “973 Project” and “Urban Big Data Computing Theory and Methods” projects.

He has presided over key projects of the National Natural Science Foundation of China, the National Key R&D Program “Science and Technology Winter Olympics” project, and major new generation artificial intelligence projects.

During the Beijing Winter Olympics, invited by the Olympic Broadcasting Service (OBS), the “Interactive Multi-dimensional Viewing Experience Technology and System for Ice and Snow Events” led by Professor Chen Baoquan entered the Beijing Winter Paralympics, and the Paralympic ice hockey event was held at the National Stadium. Participate in the global broadcast throughout the entire process.

OBS Engineering and Technology Director Isidoro Moreno commented: “The quality of the results is very good, which is really a big surprise. The rendering time of this Chinese technology is so fast now, it only takes a few seconds. I think the evolution of this system It’s like establishing a new standard for future broadcasts, so I think this will become the norm not only in Paralympic broadcasts, but also in future Olympics and major events.”

He was a member of the IEEE VIS Steering Committee, Chairman of the 2005 Conference, and Chairman of the Program Committee in 2004; a member of the SIGGRAPH ASIA Steering Committee and Chairman of the 2014 Conference; he is currently a member of the Steering Committee of the International Conference on 3D Vision and served as Chairman of the 2017 Conference.

He has personally published more than 200 papers in international conferences and journals in the fields of computer graphics, visualization and computer vision such as ACM SIGGRAPH, IEEE Visualization, ACM Transactions on Graphics (TOG), IEEE Transactions on Visualization and Graphics (TVCG).

Moreover, Professor Chen Baoquan has won the best paper award at international conferences many times, including SIGGRAPH Asia 2022, SIGGRAPH 2022 (Honorary Mention) and IEEE Visualization 2005, etc. In 2021, he won the Youth Outstanding Paper Award at the World Artificial Intelligence Conference (Mainstream 3D Point Cloud Convolutional Neural Network PointCNN).

In addition, he co-founded the Computer Graphics and Mixed Reality Symposium (GAMES) in 2017 and served as a member of the steering committee; he launched the China 3D Vision Conference (China3DV) in 2021, which has become a thousand-person event for academic exchanges in the field of 3D vision and was selected Guide to important academic conferences of the China Association for Science and Technology.

In terms of personal honors, Professor Chen Baoquan has won the National Science Foundation Outstanding Young Scholar Award (NSF CAREER Award 2003) and the China Computer Graphics Conference Outstanding Award (2014).

He was also selected into the Hundred Talents Program of the Chinese Academy of Sciences (2008), funded by the National Science Fund for Distinguished Young Scholars (2010), Yangtze River Scholar Distinguished Professor of the Ministry of Education (2015), and a leading talent in the National Ten Thousand Talents Program (2017).

In addition, he was elected as a fellow of the China Computer Federation in 2017, an IEEE Fellow in 2020, an IEEE Visualization Academy in 2021, and a fellow of the Chinese Image and Graphics Society.

Professor Chen Baoquan was a member of the Information Department of the 7th Science and Technology Committee of the Ministry of Education. He is currently a distinguished expert of the China Association for Science and Technology’s Haizhi Program.

Currently, he serves as the executive director of the China Computer Federation (CCF), the editor-in-chief of the special column “China Computer Communications”, the executive director of the Chinese Society of Image and Graphics (CSIG), and the director of the 3D Vision Committee.

5 people inducted into “Computer Graphics Hall of Fame”

In addition to Professor Chen Baoquan, the other four selected scholars are:

Ariel Shamir

Reason for selection: For pioneering work on image, video, and geometry processing algorithms driven by models of human perception.

Ariel Shamir is an Israeli computer science professor and dean of the Efi Arazi School of Computer Science at IDC Herzliya.

He is one of the inventors of the image scaling algorithm Seam carving.

Paper address:https://perso.crans.org/frenoy/matlab2012/seamcarving.pdf

Shamir earned bachelor's and master's degrees in mathematics and computer science from Hebrew University, and received his PhD in computer science in 2000.

At that time, he mainly focused on computerized image and video processing, imaging and machine learning research.

After graduating from the Ph.D., he completed postdoctoral research at the Computational Imaging Center of the University of Texas at Austin.

Later, he entered Mitsubishi Electric's research laboratory in Cambridge, Disney Research, and MIT to engage in research work.

Shamir has published dozens of papers on his research topics, and in 2014 he was named one of the most cited and influential researchers in computer science.

As of 2021, Shamir's research has been cited more than 11,000 times in academic papers around the world.

Dinesh K. Pai

Reason for selection: In recognition of his pioneering contributions to the field of animation through the use of physics-based and data-driven simulation technology.

Dinesh K. Pai is currently a professor at the University of British Columbia. He also founded Vital Mechanics Research, a UBC spin-off company, to apply his basic research on digital human models to the real world.

Pai's research area is Sensorimotor Computation, a multidisciplinary field that aims to determine the fundamental principles of motion and sensing in biological and engineering systems.

“Sensorimotor computing” has direct applications in traditional fields such as systems neurobiology, robotics, tactile interfaces, and computer graphics.

In the fields of graphics and haptics, Pai and his students pioneered efficient interactive multisensory simulation algorithms that simulate contact, friction, deformation, and sound.

The innovative robotic systems he developed include the spherically symmetrical walking robot “Platonic Beast” and the UBC Active Measurement Facility (ACME), a remote robotic system for physical modeling.

Paper address:https://link.springer.com/chapter/10.1007/bfb0035244

In addition, he is developing new imaging methods to build subject-specific models from MRI and computational electromyography (CMG).

In 2007, Pai received the Discovery Acceleration Award from the National Center for Scientific Research.

His recent research focuses on computational biomechanics and computational modeling of nervous system control of musculoskeletal systems, including the eye movement system and the human hand.

Jacki Morie

Reason for selection: In recognition of his pioneering work in the integration of art with virtual reality and immersive technology, and his important role in promoting digital art within the SIGGRAPH community.

Dr. Jacquelyn Morie is a well-known VR pioneer.

From 1990-1994, Morie worked as an artist, researcher, and educator at the Institute for Simulation and Training at the University of Central Florida (UCF).

There she developed multi-sensory technology for virtual reality, using psychology and art to create environments ranging from unsettling to nostalgic to predict participants' emotional responses.

In 1999, she helped found the USC Institute for Creative Technologies (ICT) and served as a senior research scientist for 14 years.

During her time at ICT, she expanded her work in emotional arousal VR, including patenting a “scent collar” to provide participants with arousal scents during an immersive experience.

Morie's later work in ICT focused on extending virtual worlds into the medical field.

Her project, Coming Home, developed several techniques to provide veterans of America's conflicts with ways to relax and relieve stress.

Until 2011, Morie founded the company All Three Worlds, LLC to promote virtual environments and technologies for healing.

In December 2022, Dr. Morie received the Accenture Lifetime Achievement Award for his VR work.

Mary Whitton

Reason for selection: Contributions to programmable graphics systems and virtual reality, and demonstrated outstanding leadership in the SIGGRAPH community.

Mary Whitton is a professor of computer science at the University of North Carolina, co-founder of two graphics hardware companies, and former president of ACM SIGGRAPH.

Whitton earned an undergraduate degree in religion from Duke University in 1970 and worked as a middle school mathematics teacher before earning a master's degree in teaching from North Carolina State University in 1974.

In 1976, she began studying computer graphics at North Carolina State University, eventually earning a second master's degree in 1984.

At the same time, she and her lover Nick England co-founded Ikonas Graphics Systems in 1978, which produced what is known as the first general-purpose graphics processing unit (GPGPU). In 1982, Ikonas was acquired by Adage.

In 1986, they founded another company, Trancept Systems, to produce graphics hardware for Sun Microsystems computers.

Her research focuses on computer graphics and human-computer interaction, especially redirected walking in virtual worlds.

Since 1998, she has co-led the Effective Virtual Environments research group, investigating how knowledge of human perception can guide technology to make virtual reality experiences more effective.

About ACM SIGGRAPH

SIGGRAPH (Special Interest Group for Computer Graphics) refers to the Special Interest Group for Computer Graphics and Interaction Technology.

Since 1974, the Computer Graphics Professional Group of the American Computer Association (ACM SIGGRAPH) has organized a SIGGRAPH conference every year. It is a global international heavyweight event representing the highest level of computer graphics. It is large-scale, high-standard, and influential. Works are collected. Broad coverage.

At the SIGGRAPH conference, researchers in various fields will share a large number of academic research reports, display rich research results to the public, and continue to bring new research directions and development drivers to art, science and other fields.

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