Only the most knowledgeable Skyrim players are aware of these 10 hidden quests in Skyrim

Hidden locations, secret dungeons and quests that are different than they seem at first glance – the world of The Elder Scrolls 5: Skyrim is full of surprises, most likely not all of which even true Skyrim experts know about. In the following photo series we will show you 10 hidden quests that only real hardcore fans know.

Anyone who wants to take every mark on the map and uncover every spot in Skyrim will be busy for a long time. There are stories, struggles and experiences waiting around every corner, some of which you certainly haven't heard of. However, for some tasks you have to enter particularly difficult terrain, or a quest is only triggered when you carry out a certain action at a certain level.

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Hidden and unexpected

Some of the most interesting and tricky quests in Skyrim aren't necessarily easy to find. And they often tell unexpected or funny stories. Sometimes you follow the trail of your own actions from the previous night, sometimes you try to appease a ghost or take on the role of Cupid. We have collected the best hidden quests in Skyrim in this list.

The forbidden legends tell of the powerful archmage Gauldur and his three sons. In a magician's diary you will find clues to the hiding places of three fragments that together make up Gauldur's amulet. The numerous puzzles and far more deadly creatures quickly make it clear that this doesn't come for free.

In a hut in the mountains south of Ivarstatt, away from inhabited areas, you will find Froki and his grandson Haming. To prove yourself to the northern deity Kyne, the hermit tasks you with defeating seven guardian spirits across Skyrim.

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Below the Academy of Winterhold there is a branching dungeon populated by skeletons that doesn't seem very inviting. As soon as you come across a Daedric glove on a pedestal, you should realize that evil is at work there. With the help of four rings that you can find in the library of the academy, you have the opportunity to summon a Daedra. Whether you want that is another matter.

Halfway between Dawnstar and Windhelm, two adventurers discuss whether it would really be a wise decision to enter the adjacent crypt. The Redguard and the Argonian follow you into the grave, inside of which danger threatens not only various Draugr but also danger from their own ranks.

At first glance, the most fascinating thing about the small tavern Alt-Hrodan seems to be its history. The landlady tells you that Tiber Septim used to sleep in your room. In the middle of the night you are woken up and the ghost of a northern warrior is sitting at a table and demands a sword that Tiber Septim had promised him before a battle. You can probably guess who is supposed to get this blade.

A lonely lighthouse in a snowy landscape and a quadruple murder. Doesn't really sound like Skyrim at first. The Frost River Lighthouse between Twilight Star and Winter Hold is actually about solving a crime. Even if it turns out pretty quickly that the former residents were attacked by insect-like Chauri.

If you wake up in a temple in Markarth with no memories of the previous night and have to listen to various complaints about your unruly behavior from a priestess, then something must have happened. You will reconstruct the entire process in the following quest, whereby in addition to a witch raven lady you also have to get rid of problems with a giant and a goat. Everything as usual in Skyrim.

On good days, the experienced warrior completes several dungeons or caves and levels up diligently by killing Draugr or other vicious creatures. For a change, however, there is a task in the Temple of Mara that does not require killing dragons or fumigating entire cave systems. On behalf of Mara, the goddess of love, and the temple servant Dinya, you travel through Skyrim and try to bring people in love together.

Even though Skyrim is the northernmost land of Tamriel and the Nords make their home here, you will encounter few marauding Vikings throughout the game. No wonder, because the only base of such robbers is so far north-east on an island that under normal circumstances no one would get lost there. However, if you meet Orthus Endario in the East Imperial Trading Company in Windhelm, you will be drawn into a conflict with the bandits.

Will-o'-the-wisps are not to be trifled with, especially not when it's against a will-o'-the-wisp mother. However, one group apparently thought it would be a smart idea to steal the sword from a crypt and thus incur the wrath of the will-o'-the-wisps. If you stand in front of the Mother of the Wisps inside the Frostbreath Crypt with said sword, you can submissively return her property or face the fight.

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