New World – New World's cross-world expeditions finally deployed this February 7

Long-awaited, New World's cross-world expeditions (the possibility of doing instances of the MMORPG with players from other servers) will be deployed this February 7, with an improvement to the group search tool.

Depending on whether a server is very populated or not, it can sometimes be difficult to find comrades-in-arms to form a group or embark on a battle. instance. To remedy this, group search tools, or even cross-server options, are now tending to become widespread in MMORPG to allow players from different servers to play together, for example, for the time to create an instance. After a long wait, the “interworld expeditions” of New World will finally be available in the game starting tomorrow, February 7, alongside an improvement to the group search tool.

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Cross-server and matchmaking options

Concretely, if players from different New World servers could already come together to participate together in a Surge, the cross-server option of Expeditions (the New World dungeons) was still awaited. The tool must not only make it possible to find comrades in arms but also to form sufficiently coherent groups to be viable in MMORPG instances – initially valid only in M1 and M2 instances, we will still have to wait for the M3 instances (the most difficult) which require more complex prerequisites to filter (the developer nevertheless hopes that the tool will lead more and more players to venture into M1 and M2 instances, so that they gradually reach the level to also make the M3 instances, so as to also feed the registers of “interworld expeditions”).

In any case, the players will have to define the role they can play within the group (articulated around the classic trinity DPS, tank or healer), based on three DPS, a tank and a healer – with additional bonuses granted to the tank and healer, who we know are both sought after in groups, but also subject to strong pressure given the importance of their role.

Encourage good behavior

Beyond tanks and healers, all players using the “Crossworld Expeditions” tool to form a group will benefit from in-instance bonuses – including a 15% damage, healing, and max HP boost to compensate for the fact that teammates do not know each other. Likewise, if a player plays his role effectively, he will also benefit from bonus rewards at the end of the instance.

Conversely, if a player abandons his teammates without reason (could derail the expedition for all the other members of the group), he may suffer a “desertion penalty”, that is to say the ban on join another queue for 10 minutes. A player faced with an unforeseen event may nevertheless request a vote in order to obtain the approval of his teammates in order to leave the group “properly” and therefore without penalty.

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We know these mechanisms have been long awaited by New World players. We can bet that they will be able to help revitalize certain MMORPG activities. For the curious, the operation of the new tools is detailed in a guide, on the official website.

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