Neil Druckmann from Naughty Dog elaborates on his statement about “redefining mainstream gaming” and presents complete interview with Sony.

Gamingdeputy reported on May 25 that Neil Druckmann, co-president of Naughty Dog and creative director of Uncharted 4 and The Last of Us, clarified on social media today.Said that it has not made any comments about “redefining the mainstream view of games”.

Gamingdeputy previously reported that Sony presented the content of Neil Druckmann’s interview at the “Group Strategy Conference 2024” press conference:Naughty Dog's next game could “redefine mainstream perceptions of gaming”.

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Neil said:

While editing down my lengthy answers from my recent interview with Sony, I regrettably lost some of my words, context, and intent. Alright, here's the lengthy answer to the last question about our future games…

Original interview

interviewer:

Thank you. When I was thinking about this question, I couldn't really come up with an answer. I mean, the technology is there now, but I couldn't really imagine what the future would be like. But now that I have a clearer vision, I guess this is my last question. While we're talking about future innovation, do you have any personal visions or dream projects that you'd like to see come to fruition in the entertainment space at this moment?

Neil Druckmann:

I'm lucky because I've had the opportunities that I've had. I've been offered several opportunities to work on my dream projects. I'm working on a new project right now, which is probably the one I'm most excited about so far. I can't tell you because my boss will be mad.I think overall, what I think is really cool about some of the things happening right now is a new appreciation for gaming that I haven't seen before.When I was growing up, games were more of a kids thing, and now it's obviously for everyone. But it's like, if you're a gamer, you know the potential of games, and for non-gamers, they don't know what they're missing. But I hope that changes when we make The Last of Us a TV show. That's why I'm involved. I really want it to be successful because I want someone to watch the show and love it so much and fall in love with the characters in the same way that we (gamers) fall in love with these characters and their stories. At the end of the day, they realize, “Wait, this is based on a game?” and then find out that the narrative in the game is so rich. So now I feel like the game is the focus. You know, the Fallout live-action series just aired, and it was a huge success for Amazon. I think that's really exciting.Not because the game needs to be made into a movie, not because the game needs to be made into a TV show, but I think it opened the eyes of a lot of people who didn't know that experiences like this existed in games before.I think we’re reaching a point now where people are realizing, “Oh my god, there are so many incredibly moving experiences in games!” So not only am I excited about this game that we're making, it's something very new for us, but I'm also looking forward to seeing how the world reacts to it.Because of the success of The Last of Us and the show, even people outside of gaming are watching us to see what we'll release next. I'm excited to see how people respond to the game. I've already said a lot, so I won't go into it. So, you asked about my dream project, and I've been lucky enough to work with amazing collaborators on my favorite games of all time, and I'm so grateful to them.

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