Metaphor: ReFantazio details its unique combat system – News

The appetite for JRPGs of all stripes is particularly rewarded, in this year 2024 already gratified by the release of some attempts as noted as remarkable like Like A Dragon Infinite Wealth, Eiyuden Chronicle: Hundred Heroes, Unicorn Overlord or even Persona 3 Reload. However, the year has not yet reached its halfway point, and the prospects for the remaining weeks are just as encouraging. Shin Megami Tensei V Vengeance, Visions of Mana, Trails Through Daybreak, Ys X Nordics, are likely to fuel fans for months to come. But if a future project has the best chance of reaching a wider audience, it is indeed a question of Metaphor: ReFantazio. Created by the team responsible for the last three games Persona, this new title has benefited from in-tune communication for several months, not stingy with information allowing both the unique artistic direction and its hybrid combat system between action and turn-based to be discovered. On May 7, Atlus also took the liberty of providing numerous new data and images in order to quench the thirst of fans, while awaiting the release of the title now dated October 11.

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Archetypes = Persona

This new burst of information allows creators to proudly (perhaps a little too much) present their system “ Fast & Squad “, hybrid between action & turn-based: ” The Fast & Squad combat system allows players to fight in dungeons in a way never before seen in turn-based games » we can read in the press release. A little presumptuous, knowing that Kuro No Kiseki (Or Trails Through Daybreak by us, planned for this summer in the West) proposed an extremely similar system 3 years ago. In any case, this system aims to offer the player a choice: it can thus allow him to confront quickly (“ Fast “) weak enemies by going through the action phase, or take a little more time via turn-based (” squad “) on tougher opponents. It may also happen that certain enemies show yellow or red outlines, which makes them impossible to defeat in action mode (but attacking them in this mode allows you to gain an advantage during the turn-based phase). To fight, characters use Archetypes, described as “ heroic images that reside in everyone's heart », which are obviously reminiscent of the famous Persona.

During the clashes “ squad », four characters can be controlled by the player, in a relatively classic style. The difficulty of the battles was described by Atlus as high, in order to ” emphasize the tension inherent in command selection, and provide the player with a sense of accomplishment when achieving victory “. Atlus is also taking this opportunity to return to exploration, which should be more open than that previously observed in games Persona. There will thus be optional dungeons, various towns to explore, which will also benefit from recruitment centers whose aim will be to offer various side quests to defeat monsters of all kinds. The taverns will allow you to collect information on local specialties and nearby adversaries. Note also that Metaphor: ReFantazio will once again offer the famous social dimension so characteristic of games Personathe latter offering the possibility of unlocking special skills or quests. Metaphor: ReFantazio will be available from October 11 on PS5, Xbox Series, PS4 and PC via Steam and the Epic Games Store.

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