Marvel vs. Capcom Collection: No Xbox

With the “Marvel vs. Capcom Fighting Collection: Arcade Classics”, another Capcom title is avoiding the Xbox platforms. While the Xbox community is venting its displeasure on X and Co, insiders are naming a possible reason for Capcom's decision.

Capcom also used yesterday's Nintendo Direct to make a new announcement. As the publisher announced, they are currently working on the “Marvel vs. Capcom Fighting Collection: Arcade Classics”, which will be released later this year.

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Shortly after the unveiling of the classic collection, it became clear that players on the Xbox One or Xbox Series X/S would be left empty-handed. “Marvel vs. Capcom Fighting Collection: Arcade Classics” will only be released for the PC, Switch and PS4. Thanks to the support of backwards compatibility, you can of course also play the collection on the PS5.

The announcement that Capcom was not doing an Xbox port quickly caused the hashtag “No Xbox” to trend on X and caused the Xbox community to vent their displeasure.

Users refer to the predecessors

Above all, the fact that “Marvel vs. Capcom” is a series whose predecessors were usually released for the Xbox platform is something that fans find particularly annoying. “I was really excited until I saw that there was no Xbox version, why not???”, commented a player expressed her disappointment.

And further: “A game like Marvel vs. Capcom should run on as many platforms as possible. Previous Capcom collections were always on the Xbox. Why is this different?” While other fans joined in the criticism, two insiders spoke up and revealed a possible reason for Capcom's decision.

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In detail, it is about the MT Framework engine that is used in “Marvel vs. Capcom Fighting Collection: Arcade Classics”. This is said to have stopped supporting the Xbox One, which according to the Capcom specialist “Jawmuncher” which led to the decision not to implement it for the Xbox One.

Another source supports the theory

This theory is supported by the fact that the remasters of the two “Monster Hunter Stories”Adventure, other titles based on the MT Framework have not been released for the Xbox One. The statements of “Jawmuncher” are also supported by our colleagues at Windows Central, who report similar things, citing their sources.



“We saw a suggestion from Jawmuncher on Twitter (X) that Capcom's MT Framework engine is responsible for why many games aren't coming out on Xbox lately. Our sources suggest this is correct,” so Windows Central.

More modern Capcom games are not affected by the problem. The “Resident Evil” remakes and “Dragon's Dogma 2” use the RE engine, which fully supports both the Xbox One and the Xbox Series X/S.

More news about Marvel vs. Capcom Fighting Collection: Arcade Classics, Xbox One, Xbox Series X/S.



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