Manor Lords: Generate income for the treasury and region

Money in Manor Lords is divided into two areas: regional wealth and treasury. The region's wealth reflects the money of your residents, while you, as the leader, hold the money of the treasury. You can find out here what opportunities you have to earn money in Manor Lords.

Increase regional wealth

Region assets are the financial assets of your citizens within the region. It is largely used to finance local buildings, but also plays a large role in trade. So you pay with regional assets when creating a trade route, importing goods, expanding a farm or ordering livestock.

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This makes regional assets an extremely important resource in the building strategy game. Only with it can you expand your farm into a shoemaker's shop or tailor's shop, for example, and make your own clothes. You have the following options to accumulate regional assets:

Destroy bandit campsExport goodsFarms (from level 2)

Do you have the appearance of in the game settings? Bandit camps activated, you can take them out with your army. Most of the time you will face some bandits in battle. Once you have defeated them, all you have to do is take the camp with your troops. You will then receive a message where you can make a choice. If you decide to send the resources to the next city, you will receive regional assets.

Ideally, this provides a more consistent source of income Export of goods. Build one trading post and sells goods there that you either already have too many of or generally can't use. Before you can start trading, you must first set up a trade route.

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This is conveniently also done via the trading post, but it costs you region assets. Because some goods have exorbitant costs when setting up a trade route, you can do so in the development menu unlock “trade logistics”.. Thanks to this research, the maximum amount needed to create a trade route is capped at 25 region assets. If you want to accumulate money through trading, trading logistics is an essential development.

A good source of passive income is not only goods, but also sheep. Although you first have to import a few sheep, the four-legged friends multiply with the help of them Development of “sheep breeding” in your pasture by yourself. Once you have enough sheep, you can export any more through the livestock trading post. There are no trade route costs here either.

Lastly, also worry Farmsteads from level 2 for passive income. A farmstead (level 2) generates 1 region wealth per family every month. Level 3 farms even generate 2 regional assets per month per family. While the sum has little impact on your fortune in the early game, a large city provides a lot of money later in the game.

Fill the treasury

With the money from the treasury you can hire mercenaries, claim new territories, settle them via settler camps and pay for diplomatic projects. You get money for the treasury by destroying bandit camps or collecting taxes.

If you take out a bandit camp, you have the choice whether to increase the region's assets or fill the treasury instead. The amount that goes into the treasury varies. However, you can expect at least 100 coins.

The second way to generate money for the treasury is through taxes. If you want to raise this, you have to do this first Mansion (administrative building), which means you can immediately reach administrative level 1 and pass a law.

Click on the mansion and select the “Taxes” tab. Here you can raise property tax. The higher this is, the more negative the impact on the satisfaction of your residents. The property tax rate is drawn monthly from the region's assets.

So if your citizens don't have any money, you won't get any either. The penalty to satisfaction, however, is permanent. Unless of course you decide to stop collecting property taxes.

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