Join the Hexadron Squadron in Pokémon UNITE

Harness teamwork with this unique Versatile Pokémon capable of adopting multiple battle formations!

One, two, one, two! Hexadron is ready to battle as the new Versatile Pokémon in Pokémon UNITE. The Squadron Pokémon brings a new fighting style to the Island of Æos, a style that highlights the strength of a squadron that acts as a single entity! Made up of a commander-in-chief stationed at the head of the line and five cadets, Hexadron can rush headlong into battle thanks to Ultimate Stronghold, which strengthens his abilities when he defends his position. If you prefer to divide and conquer, Hexadron can use Fighting to allow cadets to engage in solo combat! Whatever your approach, teamwork truly works wonders with Hexadron!

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You can obtain the Unit permit from Hexadron, a versatile Pokémon adept at melee, in exchange for 14,000 Æos Coins or 575 Æos Gems in the Unit Combat Office store. Hexadron can only be obtained for Æos Gems for the first seven days following its arrival. Continue reading this article to learn more about the Squadron Pokémon before joining training on Aeos Island.

Talent: Armurbaston

When Hexadron takes damage from critical hits, a percentage of that damage is reduced. This Pokémon is an entity composed of a leader and five cadets that uses three formations: Column, Ultimate Stronghold and Expedition. The effect of an ability changes when it is used in Ultimate Stronghold or Expedition formation. Hexadron can accumulate a little more Aeos energy than other Pokémon.

Basic attack

The third basic attack, or after Hexadron uses Charge, Megahorn Or Iron Head, is strengthened and inflicts more damage. Additionally, empowered attacks apply a slowing effect to opposing Pokémon hit. When the empowered attack hits its target, the cooldown of Charge, Megahorn Or Iron Head is reduced.

Charge

Hexadron charges in the direction indicated, dealing damage to opposing Pokémon and knocking them back. His next basic attack is strengthened.

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Inflator

Increases Hexadron's base Attack, Defense, and Attack Speed ​​for a short duration.

Megahorn

Hexadron attacks by charging with its horns, dealing damage to opposing Pokémon it hits and knocking them back. Immediately afterwards, it attacks again with its horns and gains a shield. When Hexadron is in Ultimate Hold formation, it builds up power before charging with its horns, dealing additional damage to opposing Pokémon based on their maximum HP. When Hexadron is in Expedition formation, cadets far from the formation also attack with their horns, just like the leader. Improve Megahorn strengthens the effect of the shield granted by this ability.

Iron Head

Hexadron attacks the indicated location with its steel-hard heads, dealing damage and applying a slowing effect to opposing Pokémon hit. Additionally, Hexadron gets a shield. When Hexadron is in Ultimate Stronghold formation, the ability's range is reduced, but its area of ​​effect is expanded. Hexadron's next four basic attacks can be used on the move. When Hexadron is in Expedition formation, and uses this ability, the expedited cadets return to the column. On the way back, the cadets push back and inflict damage on opposing Pokémon that they touch. Improve Iron Head allows cadets' attacks to inflict additional damage on opposing Pokémon based on their maximum HP.

Ultimate Stronghold

Hexadron enters Ultimate Bastion formation and repels opposing Pokémon in front of it. In Ultimate Bastion formation, Hexadron cannot change direction and his movement speed is reduced when he moves backwards. In addition, his Attack is increased and the frontal damage he receives is reduced. If this ability is used while Hexadron is already in Ultimate Bastion formation, it then switches to Column formation. Improve Ultimate Stronghold further increases Hexadron's Attack and further reduces frontal damage received.

Fighting

Hexadron charges in the direction indicated, dealing damage to opposing Pokémon hit. He adopts the Expedition training, and sends two cadets towards the affected opposing Pokémon. Dispatched cadets continue to attack opposing Pokémon, but will return to the leader after taking a certain amount of damage or after being separated from the leader by a certain distance. This ability has a maximum of 2 uses. After improvement, Fighting also heals a portion of Hexadron's HP when this ability hits its target.

The five cadets quickly run continuously around the leader, dealing damage and applying a slowing effect to opposing Pokémon they touch. While using this ability, damage taken by cadets is reduced.

Powerful against: Euphoria

Bliss is a Support Pokémon that has the advantages of a Defender Pokémon: it can heal its team (including itself) in combat with the shields of Rune Protect And Euphoric Help. E-Coque is generally less used, but the healing from this ability can be very powerful depending on the circumstances. Unfortunately for Bliss, Hexadron excels at quickly and efficiently KOing tougher targets with the combo Ultimate Stronghold And Megahorn. A combo that deals so much damage that it's hard to resist with Bliss's shields, but on top of that, Hexadron gets its own shield next. It's best for the Happiness Pokémon to keep its distance when Hexadron is in the thick of battle.

Vulnerable against: Goupelin

Hexadron deals a lot of damage when it adopts its Ultimate Stronghold formation, but power often comes with a lack of versatility. Since Hexadron moves even slower when adopting the Ultimate Bastion formation, it will have difficulty resisting ranged attacks such as Bewitched Fire And Flame Dance by Goupelin. Flame Dance is particularly dangerous for the Squadron Pokémon, since it has a greater chance of being caught by Goupelin's whirlwind of fire. If you play Hexadron, you will have to rely on brute force and work as a team to quickly get rid of the ranged attack Pokémon that endanger this small squadron.

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