Impending mega-flop, luckily Nintendo avoided this huge mistake

Despite all the successful consoles, such as the Game Boy, the Nintendo DS, the Wii and, last but not least, the Switch: Nintendo is known for not always having made the best strategic decisions in the past. When it came to the CD-ROM drive for the then Super Nintendo, he led the way short-term break with Sony for the release of the PlayStation.

What has Nintendo done wrong in the past?

The decision to continue to rely on modules instead of CDs for the N64 did benefit us Masterpieces like Super Mario 64 and not forgetting The Legend of Zelda: Ocarina of Time. However, Square Enix turned away from Nintendo with Final Fantasy 7 and the players did the same as the role-playing experts of the cheap CDs with games to come.

When Sony basically “gave” fans a DVD player with their console with the PlayStation 2 Nintendo on the GameCube to a supposedly copy-safe mini DVD format. It was clear where buyers were leaning. The PS2 is still the most successful console of all time, the GameCube was a flop.

These are just a few of the examples of how Nintendo has often made decisions in the past that focused less on the needs of customers and more on their own idea of ​​how to most efficiently generate profit. Such decisions can determine whether a console is a success or a mega-flop. Same with the Switch 2.

Will the Nintendo Switch 2 be a flop?

The Success of the Switch 2 will essentially depend on whether Nintendo manages to convince millions of parents to spend 500 euros or more on the new console, Mario Kart 9 and new Joy-Con controllers. In order to make this decision easy for potential customers, a decision was taken that was crucial for them Success of the Switch 2 should be.

With a few exceptions (more information here), you can play all games from the classic Switch on the Nintendo 2. Both the digital titles purchased in the Eshop and the modules in the form of playing cards. Actually, it's almost a given. But given history, it wouldn't have been surprising if Nintendo forgoes backwards compatibility or even left out the module slot on the Switch 2. With far-reaching consequences.

The latter step would have been entirely understandable. In times of digitalization, Sony, for example, sells the PS5 Pro without a drive cheaper. Nintendo also earns significantly more from selling digital games in the eshop. The decision to make the Switch 2 backwards compatible and to give the new console a module slot was certainly in the interests of millions of fans of the Mario and Zelda games. And it very likely prevented a possible mega-flop of the Switch 2.

Source: GamesRadar