Imagining The Witcher 4: A Beautiful Vision for the Next Game

While waiting to see what The Witcher 4 powered by Unreal Engine 5 will bring, a technical demo offers us a preview that flatters the retina in a very promising way.

The already impressive Unreal Engine 5, on which The Witcher 4 will be developed, has not yet finished showing its full superb potential. The proof is with this stunningly realistic technical demo. This also has some similarities with a technical demo presented by CD Projekt RED.

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The Witcher 4 under Unreal Engine 5 will amaze us

Two years ago, CD Projekt RED participated in the State of Unreal 2022 presentation. This allowed us to learn more about the technical capabilities of Unreal Engine 5, and the reasons behind the choice of this engine by the Polish studio for the development of its next games like The Witcher 4 and Cyberpunk 2. We could see a brief preview of what this new saga would look like on the Epic Games engine. The result was extremely promising. As a reminder, here is the video in question below.

Fast forward to the present, where Digital Dreams offers us a technical demo of the Unreal Engine 5 up to date, also incorporating the same atmosphere as the extract shared by CD Projekt RED. The video takes us to a cemetery which is reminiscent of the start of Demon's Souls Remake. We are thus treated to one of the most impressive technical demos to date. Both in terms of textures and lighting effects, the photorealism is almost palpable here. Enough to leave you dreaming about what The Witcher 4 will bring with such graphics.

Too good to be true these days?

To display this real technical lesson in 4K and with complete fluidity, Digital Dreams however has an extremely powerful and expensive PC. We are talking about an RTX 4090 graphics card, a Ryzen 9 7950X processor and 32 GB of DDR5 RAM clocked at 6,000 MHz. A configuration that is clearly not within everyone's reach. Technical demo requires, you should not expect games under Unreal Engine 5 such as The Witcher 4 to be displayed as is.

On the current generation of consoles, Hellblade 2 taught us in particular that such a graphic slap would only be possible by making concessions on fluidity. Since The Witcher 4 isn't coming any time soon, perhaps PS6 and Xbox Series 2 will have already arrived by then. Let's hope that their technical sheets will be robust enough so that a technical demo of this visual quality will then be a standard. The future will tell.

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