Hack 'n slash Last Epoch details its roadmap – News

In addition to the inevitable bug fixes and balance adjustments, which will be sprinkled in over time, the next few months of Last Epoch will be structured around four major patches. Let's start with the painful: at the start of each new cycle, your previous character will rejoin the closet – you will need to start a new avatar to enjoy the fresh content. Eleventh Hour specifies, however, that “Legacy” or offline characters will be able to tackle the new features after a short delay. The studio explains that it prefers to force you to confront new developments rather than watch you fart at bosses endgame with your six times optimized Warlock, battle-tested, clad in legendary relics.

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The long time

So, which beauties deserve this special treatment? Last Epoch The post-launch follow-up will begin with cycle 1.1 which will bring many new bosses as well as random “Nemesis” clashes. Eleventh Hour also plans to add a dodging mechanic. You will have to turn to cycle 1.2 to get some big content with a complete new chapter diving into the prehistory of Eterna; a mythological era with two-headed dragons where we can also recover big loot.

Cycle 1.3, which we should receive at the very beginning of next year if my calculations are correct, will be accompanied by the extension Monolith of Fate. Eleventh Hour wants us to explore fragments of reality lost in the corridors of time, with a big spider in the background, which is not particularly reassuring. Secondary procedural areas will also be introduced. Finally, Last Epoch projects up to cycle 1.4 with new tools to improve your skills, the transmog system and new bosses endgame.

Eleventh Hour assures that this roadmap is only an overview of the new developments to come with surprises hidden in the corners of the agenda. Content may change based on community feedback and requests – a process well known to early access participants. For example, the Object Factions governing the rules of the loot were introduced following feedback on experience in comments. The studio also specifies that the success of Last Epoch allows them to hire continuously, which should improve their development rate.

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