GeForce and Studio 560.70 graphics drivers (WHQL)

There is a new graphics driver from Nvidia. One as Game Ready and one as Studio driver in version 560.70. The latter offers support for the latest updates of Wondershare Filmora. The Game Ready supports Dungeonborne, Flintlock: The Siege of
Dawn, and Stormgate with DLSS 3 technology.

Fixes in the GeForce 560.70 graphics driver

  • [NVENC] Quality and bitrate settings are ignored with 10-bit encoding
  • [OBS] Scaling 10-bit HVEC or AV1 content below 50% in the viewport will result in corruption in some configurations
  • [Unity] Artifacts when rendering overlapping geometry on anti-aliased framebuffer
  • [Adobe Premiere] Visual corruption in source and program monitor preview when using driver 555.85

Corrections in Studio 560.70 graphics driver

  • [OBS] Scaling 10-bit HVEC or AV1 content below 50% in the viewport will result in corruption in some configurations
  • [Adobe Premiere] Visual corruption in source and program monitor preview when using driver 555.85
  • [Unity] Artifacts when rendering overlapping geometry on anti-aliased framebuffer
  • [NVENC] Quality and bitrate settings are ignored with 10-bit encoding
  • Notebook mux switch is blocked when Overwolf application is running
  • [The Last of Us Part 1] Out of disk space error with 555.xx drivers
  • [Halo Infinite] Crash during initial loading screen with 555.99 driver
  • [Valorant] In-game stats incorrectly show high latency with 555.xx drivers

Open problems:

  • [GeForce Experience] The performance monitoring overlay may no longer update GPU information
  • [GeForce Experience/NVIDIA App] If GPU usage gets stuck at 0% in the performance overlay, games may stutter

Information and downloads:

Thanks to Rush for the tip

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