Druid Leveling Build Guide for Diablo 4

After the druid had to take a break in the last part of the series, he is back in the game in Diablo 4. We'll show you which skills you can use to easily level up the Druid.

The Druid is one of the most versatile classes in Diablo 4, as it can rely on shapeshifting, animal companions or elemental magic. For the campaign we recommend Thunderstorm as your primary skill. Simply follow the table to invest in the right skill each time you level up.

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Leveling build of the Druid with Thunderstorm: Skills from level 1 to 50

level
Skill

2 Wind Scissors 3 Improved Wind Scissors 4 Storm Storm 5 Improved Storm Storm 6 Primal Storm Storm 7 Grim Wind Scissors 8 Heart of the Wild 9 Wolves 10 Vine 11 Ravens 12 Storm Storm 13 Storm Storm 14 Storm Storm 15 Storm Storm 16 Abundance 17 Abundance 18 Abundance 19 Improved Vine 20 Cruel Climb vine 21 trample 22 Improved Trample 23 Primitive Trample 24 Wild Impulses 25 Wild Impulses 26 Wild Impulses 27 Improved Wolf Pack 28 Savage Wolf Pack 29 Improved Ravens 30 Brutal Ravens 31 Defiance 32 Defiance 33 Defiance 34 Circle of Life 35 Bear Power 36 Reach of Nature 37 Reach of Nature 38 Reach of Nature 39 Exposed to the Elements 40 Charged Atmosphere 41 Bad Omen 42 Bad Omen 43 Bad Omen 44 Circle of Life 45 Circle of Life 46 Resonance 47 Resonance 48 Resonance 49 Natural Disaster

By exploring the world map and completing side quests, you gain reputation, which unlocks a total of ten additional skill points. Invest this in the following skills.

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Skill

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1 Ancestral Power 2 Ancestral Power 3 Ancestral Power 4 Electric Shock 5 Electric Shock 6 Electric Shock 7 Natural Disaster 8 Natural Disaster 9 Defensive Stance 10 Natural Strength

Druid leveling build in Diablo 4: Items

Your build will become even stronger once you equip it with the right legendary aspects. The following aspects suit the Druid with Thunderstorm perfectly:

Aspect Effect Location Schäfer's Aspect (Amulet) Core skills deal 6.0-8.0% more damage for each active companion. Bloodsoaked Rock – Dry Steppe Aspect of Inner Tranquility (Ring) Deals 5.0-10.0% more damage per second you stand still, up to a maximum of 30%. Raethwind Wilds – Scosglen Aspect of Vengeance (Gauntlets) Your core skills deal up to 20-40% more damage based on the amount of steeling you have. Shore Descent – Arid Steppe Overloaded Aspect (Ring) Lucky Strike: When you deal lightning damage, you have up to 10-20% chance to overload the target for 3 seconds. Your direct damage to Overcharged targets triggers pulses that deal 294 damage to nearby enemies. Sailor's Refuge – Scosglen Aspect of Power (Legs) Basic skills grant 20% damage reduction for 2.0-6.0 seconds. Dire Chasm – Dry Steppes Aspect of the Protector (Helmet) When you deal damage to an elite enemy, you gain a barrier that absorbs up to 325 damage for 10 seconds. This effect can only occur once every 30 seconds. Forgotten Archives – Shattered Peaks Aspect of Disobedience (Armor) Gain 0.25-0.50% increased armor for 4 seconds when you deal any type of damage. Stackable up to 25.00-50.00%. Halls of the Damned – Kehjistan Mindwalking Aspect (Feet) While you are unstoppable and for 4 seconds afterwards, you gain 10-25% increased movement speed and can move freely through enemies. Ruined Bulwark – Scosglen

 

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