After its failed release, Star Wars Battlefront Collection welcomes a second update | Xbox

The announcement of Star Wars: Battlefront Classic Collection excited fans of the franchise, but the catastrophic state of the game quickly dampened the hype. Aspyr is well aware of this and today delivers the second update aimed at improving the situation.

The second Star Wars: Battlefront Classic Collection update is here

The few players remaining on the servers will be happy to know that many bugs have been fixed on both games in the compilation. Unfortunately, these improvements are unlikely to bring them back. On Steam, the game is struggling to exceed 100 simultaneous players.

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Star Wars: Battlefront Classic Collection Update 2 Improvements

  • [BF1][BF2] Fixed an issue where there was no audio or visual feedback when pressing Refresh in the server list.
  • [BF2] Fixed an issue where the grid textures in the Shield Generator Room overlapped the generator asset on Space Assault maps.
  • [BF2] Fixed an issue where enemy AI would fire less frequently and less accurately.
  • [BF2] Fixed an issue where the game would not start after the countdown ended in a 64-player game.
  • [BF2] Fixed an issue where tables and bar counters were extremely bright on the Mos Eisley map.
  • [BF2] Fixed an issue with lightsabers being too bright and having their colors washed out when in brighter areas.
  • [BF2] Fixed an issue where flickering lights on Utapau were too dim.
  • [BF2] Fixed various issues related to camera shake when falling or dying.
  • [BF2] Fixed a crash that could occur when transitioning between maps.
  • [BF2] Fixed an issue with Ki Adi Mundi's voice lines not playing correctly.
  • [BF2] Fixed an issue where lightning visual effects were showing through walls on Kamino.
  • [BF1] Fixed an issue where users were unable to connect to private servers with the correct passwords.
  • [BF1] Fixed an occasional crash that could occur on launch.
  • Fixed an issue where the respawn countdown would get stuck at 1.
  • Fixed an issue where players would get stuck on the “Waiting for Players” screen after joining a multiplayer game with active players.
  • Fixed an issue where players could disconnect from the host when switching between maps.
  • Fixed an issue where the “Done” button was not immediately displayed at the end of the game.
  • Fixed an issue where the server list took a long time to fill up.
  • Improved stability of public servers.

These fixes apply to all platforms, including Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch, and PC. The Steam, PlayStation and Nintendo Switch versions are also entitled to some specific fixes. You can find out all the details here.

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