Starfield update 1.8.86 has finally been rolled out to everyone. In addition to making the game more beautiful, it also brings a feature requested since launch.
Time seems to pass at light speed, but the outings keep coming. It’s almost hard to believe that Starfield has been available for over two months now. At its launch, the new Xbox exclusive won over players as much as it frustrated them. To say that opinions are divided would be an understatement, but Bethesda does not intend to rest on its laurels. A team of 250 people is currently continuing to work on tracking the game, with a small program already in mind in terms of upcoming features. The studio will focus on those most requested by the community when it is released in September. In fact, two of them arrived with the latest Starfield update.
Advertisement
A new Starfield update
Starfield officially goes to version 1.8.86 this Monday, November 20. No big surprise, since it’s the same one that was available for a few days already for members of the beta branch. Its content therefore remains essentially the same with the arrival of some new features. Starting with the most requested since the game’s launch: Nvidia’s DLSS support for all PC players, including the brand’s latest technologies. Enough to make the game a little more beautiful and the experts at Digital Foundry who tested this Starfield patch in advance believe that this version is closer to the game as it should have been offered at launch.
The people demanded it, Bethesda. Another more anecdotal change, it is now possible to eat and drink in Starfield. When we know that some have stocked up on sandwiches by the hundreds, feasts are being prepared. For the rest, the developers tackled several other technical issues, including those related to a memory leak and CPU optimization. In other words, they worked hard to improve the performance and stability of the game. Another detail and not the least, the eyes of NPCs should no longer be the object of mockery, they have been improved with patch 1.8.86 from Starfield.
Starfield version 1.8.86 patch notes
Performance and stability
- Fixed various memory leak and memory-related issues.
- [PC uniquement] Performance optimization for certain graphics cards. This optimization will be more noticeable on high-end models.
- [PC uniquement] Improved the renderer threading model for better CPU utilization. This improvement will be more noticeable on higher-end systems.
- Various stability and performance improvements.
Starfield Gameplay
- Added the ability to eat food placed in the world.
- Changed stealth to be a little more forgiving.
- Fixed an issue where Andreja’s head remained permanently hidden.
- Fixed the issue that prevented some players from firing their weapons.
- Fixed issues where NPCs could sometimes be seen without clothes.
- Fixed the issue that caused progression of certain Skill Challenges to stop after reaching Unity and starting a new game.
- Fixed an issue where you could temporarily not open the inventory or save after entering the Unit.
- [PC uniquement] Fixed issue with jerky mouse movements.
- Fixed the rare issue that caused the main ship to be lost.
- Fixed the issue where the Ship Service Technician could not be found.
Starfield graphics
- Fixed an issue with ambient occlusion rendering in ultra-wide resolutions.
- Optimized initial shader compilation that occurs at startup.
- Added the ability to adjust brightness and contrast in the display settings menu.
- Added the ability to adjust HDR brightness if the system supports it (Xbox and Windows 11 only).
- Fixed several materials that could sometimes display an unintended pattern under certain conditions.
- Fixed several visual issues with the new depth-of-field slider.
- Improved the eyes of NPCs making up crowds.
- Fixed several minor visual issues related to lighting, shadows, terrain, and vegetation.
Quests
- Everything Comes at a Price: Fixed a rare issue that prevented players from sitting down while negotiating with Musgrove.
- Blast Zone: Fixed an issue where rocks that should be destroyed by players were not appearing on the Ngodup Tate field.
- Echoes of the Past: Fixed an issue where Queen Grylloba was sometimes unreachable during the “Secure the Shuttle Access Area” objective.
- Eye of the Storm: Fixed an issue where players’ quest progress could sometimes be blocked due to a missing docking command.
- Groundwork: Fixed an issue that blocked progression if “Supra and Ultra” was completed while returning to the Lodge during “The Price You Pay”.
- No sudden movements: resolution of the problem which prevented the Scow front door from reopening.
- Operation Starseed: Fixed the issue where the key needed to leave the premises was not present.
- Sabotage: Fixed an issue where David Barron was sometimes unobtainable for players.
- Myopia: Fixed a rare issue where player controls would get stuck when talking to Vladimir.
- Heart of Mars: Fixed an issue that prevented players from mining the “Heart of Mars”.